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Operation Flamming Dart!

ArcticWinter

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I think it would be great! If the towers became unkillable! (Or respawn again in like 3 sec) For me the map is no longer any fun, i dont play in it that much anymore, because its the same again and again, NVA blow up US towers, US loses there bases, and then NVA do raping on the Tango, and game over for US, lol. I leave the server the most of the times, because i hate that map so badly now. But, lets se what happen.
 

Tedde

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well the problem has never been that anyone is against it, im for it to. But mods = server unstable, its not just me crapping you, cedar falls mod caused that we had to reinstall the server... but we are considering to add this mod anyway
 
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Harry Balzac

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helloclan13 said:
tankboy is right, the mods are right, but the server does not allways take mods that well, bfv is a old game. Thats why sexy server have so many problems often

WOWEE what lies, nothing but total lies
Hello server seems to crash a hell of a lot compared to sexy. for how many mods sexy has it does very well compared to hello which seems to crash a lot . hello has piss all mods and still crashes lulz
 

Alphascout

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and yet thats why u played on our server and loved it
so why dont u go to sexy since your banned

peace

back on topic
 

Ward

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so lets try it out already!!! cmooon just one day see how it goes.. pleeeeease :D make respawn after 3-4 minutes , i say give it a couple minute timer because at lease theirs some punishment for not repairing your towers they will be dead for a few minutes but then respawn. :)
 

Player_0

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Ward said:
some punishment for not repairing your towers they will be dead for a few minutes but then respawn. :)
Dead and not spawning tower is already a punishment for not repairing, and as we all can see, this punishment does not work.
 

CYBER

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Oke i will make a mod were the towers comme back and were usa don't have cobras but huey gunships. We will lave the mod on the server untill new year ore so. A round new year wwe gonne reinstall the server. Do to lag and errors reported by some players.

leave any more idees fore the mod on the from.

tankboy,
 

Player_0

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Got another thought here: the point of the problem is that NVA bombs US towers with mig17 so they quickly go down and the blue team get hardly raped. Maybe leave a place for teamwork by letting towers to be exploded only with torch/C4/TNT/mortar so both teams gonna need to put some efforts to get enemy towers down? Because the idea of destructable towers in general is not bad, bad is the way it's performed by score-fags.
 

CYBER

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Well i don't know how i can make a mod were air plane can't dammeg a tower. What i can do is change the air plance but that will teak a whay the fun of them map. I think the best ting to do is make the towers spawn again but after some time like 30 sec to 2 min ore so.
 

Player_0

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Well destroying towers has it's advantages when is performed by troops as a teamwork but not as stupid bombing. Making towers destructable forever only with torch/C4 etc will leave the key interesting difference of this map while removing the boring rape. Maybe we can ask modders if this can be coded. If we decide to make towers respawnable, i suggest 30 sec period.

P.S. maybe something like
Code:
if (destroyed_by_plane()) {
    respawn_tower();
} else {
    tower_gone_forever();
}
 

CYBER

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haha nice coding mate thumbsup0. But i can theak a look at a from and ask there if they know any codes fore it. I still tink it is the best to let them spawn after 30 sec.
 

Kurk

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Its quite simple, actually.

Take...
Code:
ObjectTemplate.create ObjectSpawner Mig21TowerSpawner
ObjectTemplate.setObjectTemplate 2 O_AirTower_NVA1
ObjectTemplate.setObjectTemplate 1 O_AirTower_NVA1
ObjectTemplate.SpawnDelay 9999
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 180
ObjectTemplate.Distance 200
ObjectTemplate.teamOnVehicle 1

And change it to...
Code:
ObjectTemplate.create ObjectSpawner Mig21TowerSpawner
ObjectTemplate.setObjectTemplate 2 O_AirTower_NVA1
ObjectTemplate.setObjectTemplate 1 O_AirTower_NVA1
ObjectTemplate.SpawnDelay 10
rem ObjectTemplate.SpawnDelay 10 changes the spawn time from never to about 10 seconds *************
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 180
ObjectTemplate.Distance 200
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.maxNrOfObjectSpawned 2
rem ObjectTemplate.maxNrOfObjectSpawned 2 will only spawn 2 (I think 2...) towers per map per spawn *************


Also, Battlefield isn't coded in Java. Its coded in, I think, C++ up until Battlefield 2 with which DICE transferred to Python Script. The code used to mod Battlefield is the code of the Refracter 2 Engine, thus making it its own apart from common programming languages.
 

CYBER

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Also, Battlefield isn't coded in Java. Its coded in, I think, C++ up until Battlefield 2 with which DICE transferred to Python Script. The code used to mod Battlefield is the code of the Refracter 2 Engine, thus making it its own apart from common programming languages.

ya it is in c++ and it juse ind 2 engine. Nice to see some 1 who know somting a bout programing and stuf.
 

Tedde

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right, learn the basics in php,c++, etc and you will be able to mod almost anything anywhere.
 

Player_0

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So what guys? :)

I've experienced today this Flaming Dart Thing again. Want to re-post good, as for me, solution:
Player_0 said:
Got another thought here: the point of the problem is that NVA bombs US towers with mig17 so they quickly go down and the blue team get hardly raped. Maybe leave a place for teamwork by letting towers to be exploded only with torch/C4/TNT/mortar so both teams gonna need to put some efforts to get enemy towers down? Because the idea of destructable towers in general is not that bad, bad is the way it's performed by score-fags.
 

CommandoBeta

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Did anything happen about flaming dart in the big new year reinstall? By the way the server lags have been here again already , I thought that wouln't happen so soon again?
 

Player_0

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The same thought of making Flaming Dart a better map to play.

Lets make towers invulnerable to air attacks from jets & choppers. I mean migs can bomb them forever, but they will go down only under mortar fire and torch/c4/tnt/m79/(and so on) attacks.
 

Tedde

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Player_0 said:
The same thought of making Flaming Dart a better map to play.

Lets make towers invulnerable to air attacks from jets & choppers. I mean migs can bomb them forever, but they will go down only under mortar fire and torch/c4/tnt/m79/(and so on) attacks.

thats a awesome idea, if i knew how to do it
 

CommandoBeta

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I think player_o's idea is a great idea. Sorry that it's offtopic, but player_0 has private messages disabled. With what name do you play on the BFV server?
 

Alphascout

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too bad that nearly impossible the coding is to hard
 
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