Hey Den. I love La Drang when we have 40 players. I love all the maps when we have 40 players. It's when we have 10 or less that I don't like those maps.
La Drang and Fall of Saigon are big maps. Wonderful maps. Designed for many players. Some time ago, HELLO added some jeeps to La Drang to help move players about. It's still a huge map and with few players, it's just not a map I will stick around for. Same with Fall of Saigon. Con Thien is another that is a challenge to get around.
Thank you Den for your efforts.
pinky
I see. Unfortunately, that problem looks like it's going to stay somewhat the same in Ia Drang for Operation Remembrance, but it should be slightly better because I added another flag in the valley that can easily be reached from the US landing zone and any of the NVA flags on the hill. It'll be mostly fixed in Fall of Saigon (which, by the way, is renamed Outskirts of Saigon) because I've added more vehicles for both sides, and it'll be completely fixed on Defense of Con Thien. I actually split Con Thien into two maps. One is still called Defense of Con Thien and is set in the bottom/US half of the map, and the other is called Across the DMZ and is set in the top/NVA half of the map. And then one of the patches will introduce a third map, Operation Hickory II, which is set in the DMZ itself (the valley that runs through the middle of the map).
Now that I think about it, Ia Drang might not be so bad because of some other changes. I made the US base uncapturable, and adding the extra flag in the valley changes the balance slightly. What it comes down to is the NVA has no reason to make the trip all the way up to the US airbase, and the US has to maintain a strong, constant presence in the valley just to keep from bleeding tickets. It basically forces the players to spawn in closer areas.