Ok, This is obviously going nowhere. Since I believe you both can manage american timing, We're going to do a 1v1 Battle to the Death in the Sky.
This Saturday 1pm EST Work for both of you?
Battle to the death will include multiple categories:
Map:
Flaming Dart
1. Best 2 out of 3 Helicopter War, The three being-
a. Cobra vs. Cobra, starting one player at US Helipad, Another at Dong Hoi Island.
No Guided Rockets
b. Mi-8 vs. Mi-8, starting one player at NVA Helipad, Another at Dong Hoi Island.
No cockpit-jumping to fire an SA-7
c. If there is a tie after these events, Cobra vs. Cobra, starting one player at US Helipad, Another at Dong Hoi Island.
Guided Rockets ALLOWED
2. Best 2 out of 3 Jet War.
a. MIG of each player's choice, One starting at the respective MIG base, Other taking off after landing at US runway.
b.The other MIG model, not chosen the first time, One starting at the respective MIG base, Other taking off after landing at US runway.
c. If there is a tie after these events, Any Plane of each players choice (Corsair is not an option, as there is only one of them). One starting at the MIG-17 Base, the other at the US runway.
3. Scored Landing Trials (SLT's)
Each time, each player will try to land in the designated area, get out, repair the small amount of pre-done to their plane before attempting, and take off again.
*You will have 2 tries for each landing.
*The Trials will end as soon as one player gains a advantage of more than 20 or all landing sites are used up.
*Failing to land AND take off again will result in a '0' in all categories.
Points will be scored based on:
Damage taken, Out of 10
Speed of Turnaround (Landing-to-takeoff), Points deducted for time over 1:00m
Maneuver used during landing (anything such as to avoid being spotted and easily shot down). Points added for effective maneuvers
The Landing Areas, (Numbers marked in-order) There are no vectors required for landing angle. But your plane must come to a stop in the "box" for each field: