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The Zippo

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Anonymous

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Byrd was wondering in maps like lZA, fall of saigon (zippo was in this map in beta version), Cedar falls if you could put a few Zippos in (in place of m113).
For those of you who dont know what the zippo is:
the Zippo is a variant of the m113 that in place of the mg is a flamethower turret, but only one perrson can be in it at a time.

Other Bata stuff:
In iadrang and lza, there was an underground tunnelssystem accessable through the only nva hut on the map.

Did u remove the m46 33253 m above sea level in lza?
 

Fragd

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I like the zippo idea
 

Lost

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i like that idea to .. it wont make teams uneven B\c its very east to destroy but i remember teddy, travco, or tank saying something about modifying servers but it would be fun to have as an event also :D
 
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Anonymous

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maybe this will change ur mind if u dont like the idea.. looks painful..
Left patton smoking... top the the zippo from outside...bottom snipers dont stand a chance...right... sheridan burning
 
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Anonymous

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Can we put at least one zippo (as in replace 1 m113 with the zippo) on one map? (byrd hates it when people use the it will cause the server to crash) Its just one zippo like thats gonna do anything to the server.
 
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Anonymous

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One one map or on all the maps?
I know the object spawn templates control multiple objects but would it hurt to add a new object spawn, or change a m113 object spawn template with only 1 m113 under it?
 
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Anonymous

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but with map editor you can edit an object spawn on an individual map. If you can not switch the two in one map could you delete one of the m113 spawns locations and replace that spwan with a totally new zippo spawn? Or just add one zippo spawn?
 

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if u change any thing whit battelcraft it becoumes a douwnlode. so that will. not work. we can change them alle to zippos and then delet some. so u have 2 ore so.
if u wan't to learn how to mod read this tutorial.http://forum.helloclan.eu/bfv/tutorials/index.html note it isn't complet. so plz don't commend thet its bat eng
ore what ever. i still need to change some stuf of it.

tankboy,
 
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Anonymous

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Byrd is looking through the maps. Byrd is now going to list the m113 spawns
APCspawner-Most bfv 2.0 edition maps
apcSpawer-Fall of saigon
trooptransporterSpawner-Defense of con thein
M113spawner- Khesahn
BTR60spawner- Game warden
zippospawner- OPERATION CEDAR FALLS
None- Lang vei, Flaming Dart, saigon 68
So there are 6 different spawns for the m113/apc
However in cedar falls there is supposed to be a zippo, but an m113 is there for some stupid reason. Could you edit any of these spawns and replace it with a zippo???
 

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Travco said:
Sorry to burst your bubble mate. But Hastings has APC's... One per team :geek:

CommandoBeta said:
You could do this in a map where there's not many apc's perhaps? By the way I think Hastings would be a good map for them.
Sorry to burst your bubble, but by definition, there aren't many on Hastings.

SgtSurfinByrd said:
Byrd is looking through the maps. Byrd is now going to list the m113 spawns
zippospawner- OPERATION CEDAR FALLS
The Zippospawner on Cedar Falls can't be used serverside. It's essentially as if you were to create a random spawner in an SSM map. Just add the Zippo as:
Code:
ObjectTemplate.setObjectTemplate 3 Zippo
and then spawn it to team 3, problem solved.
 
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Anonymous

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The zippospawner on cedar falls is used (It is the m113 in the us armour base) and byrd has seen spawn points modded, and added (FE events old hasting where the mig21 replaced the corsair and you can go to many servers and find oject spawn points mdded there) if you need proof that it existsand is used just open up battlecraftvietnam and open cedar falls, look in oject spawns, and opeb up the zippo one.
 

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SgtSurfinByrd said:
The zippospawner on cedar falls is used (It is the m113 in the us armour base) and byrd has seen spawn points modded, and added (FE events old hasting where the mig21 replaced the corsair and you can go to many servers and find oject spawn points mdded there) if you need proof that it existsand is used just open up battlecraftvietnam and open cedar falls, look in oject spawns, and opeb up the zippo one.
My bad, figured you were trying to create a completely new spawner serverside.. Anyhow, just use the code and do this:
Code:
rem ----------------------------------------- 
rem ---  Zippospawner  ---
rem ----------------------------------------- 
ObjectTemplate.create ObjectSpawner Zippospawner
ObjectTemplate.setObjectTemplate 1 btr60
ObjectTemplate.setObjectTemplate 2 M113
rem ObjectTemplate.setObjectTemplate 3 zippo  //This adds it to team id 3
ObjectTemplate.MinSpawnDelay 30
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 50
ObjectTemplate.DamageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0

and spawn it in the ObjectSpawns.con like this:
Code:
rem ----------------------------------------- 
rem ---  ZippoSpawner  ---
rem ----------------------------------------- 
Object.create ZippoSpawner
Object.absolutePosition 1395.10/13.69/1083.98
Object.rotation 128.09/0.00/0.00
Object.setOSId 2
rem Object.setTeam 3 //sets the spawner to team id 3
With this, you can spawn the Zippo without having to change any of the original PCO's.
 

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Kurk said:
My bad, figured you were trying to create a completely new spawner serverside.. Anyhow, just use the code and do this:
Code:
rem ----------------------------------------- 
rem ---  Zippospawner  ---
rem ----------------------------------------- 
ObjectTemplate.create ObjectSpawner Zippospawner
ObjectTemplate.setObjectTemplate 1 btr60
ObjectTemplate.setObjectTemplate 2 M113
rem ObjectTemplate.setObjectTemplate 3 zippo  //This adds it to team id 3
ObjectTemplate.MinSpawnDelay 30
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 50
ObjectTemplate.DamageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0

and spawn it in the ObjectSpawns.con like this:
Code:
rem ----------------------------------------- 
rem ---  ZippoSpawner  ---
rem ----------------------------------------- 
Object.create ZippoSpawner
Object.absolutePosition 1395.10/13.69/1083.98
Object.rotation 128.09/0.00/0.00
Object.setOSId 2
rem Object.setTeam 3 //sets the spawner to team id 3
With this, you can spawn the Zippo without having to change any of the original PCO's.

this will not work becous if u ad any thing to objecttemplate it will be come a douwnlode. if we gonne ad the zippo we going to go whit byrd way. but we still need to wait fore tedde.
 

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Travco said:
Sorry to burst your bubble mate. But Hastings has APC's... One per team :geek:
Sorry to burst your bubble 'mate', but I said that a map with not many apc's is good for a Zippo. And yes, I think one per team is not 'many apcs'.
 

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-[HELLO]-tankboy said:
this will not work becous if u ad any thing to objecttemplate it will be come a douwnlode. if we gonne ad the zippo we going to go whit byrd way. but we still need to wait fore tedde.
You...You are joking right? It is still 1 April? Right?!
 
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