Kurk said:
Actually, Frostbyte is very simple in how it works with destruction. There are a couple of 1942 mods out that have destruction and the basic jist of how it works is that instead of making buildings a static object you make building a spawning object like a jeep. Then you at hit points to it and animate death scenes like you would a soldier. The only "complex" thing about it is that its a tedious and lengthy process to code it for each and every sector. I would think the only complex thing in Frostbyte is the lighting system, but that could easily be figured out if they'd give us modding tools.
Wait, wait, wait, to make destruction on jeeps, tanks, airplanes, helis, buildings, etc.. to comply with game engine 3D architecture... is easy?
So what you're saying is... anyone could do it
if they wanted to, is that what you mean?
You're talking about extensions
to an already existing engine, now that should be easy if they deliver it to you
on a plate to work with, but they built it from ground up.
From what i've gathered no other has even made a versatile vehicle/aircraft/bombing/infantry multiplayer game successful like BF1942 yet... i mean you could make it for todays consoles but no other has done it... but it's too easy i guess.
Nevermind that BF3 has a cutting edge game engine of today's standards, if not the most cutting edge.