A
Anonymous
Guest
I might not be supportive of certain mods. But byrd loves Beta and base modifcations. Cedar Falls was not the First map with tunnels, in the beta version LVA and IDV had tunnels. Byrds main suggestion: Adding underground tunnels in LZA (tunneliadrang_m1).
Secondary sugggestions:
picture:http://www.mediafire.com/imageview.php?quickkey=0ccr82b0pcccuo2&thumb=4
Add:
-1 Neutral Base: Trenches, added in D3 (Location of a former tunnel)
-Underground tunnels (Object name: tunneliadrang_m1) added in E2-E3 in place of the only hut on the map (Underground tunnels were in the beta on LZA)Change:
-E2 Base moved underground (largest tunnel room)
-NVA main moved to Landing Zone Albany; Add BTR and 469 spawn, while deleting BTR and 469 spawn in the former main. This makes it more fair, and will shorten the round length as 1 tream will alawys control more bases than the other, yielding constant ticket loss.
Remoe
-Tunnels Removed from LZ-Charlie and D3.
Secondary sugggestions:
picture:http://www.mediafire.com/imageview.php?quickkey=0ccr82b0pcccuo2&thumb=4
Add:
-1 Neutral Base: Trenches, added in D3 (Location of a former tunnel)
-Underground tunnels (Object name: tunneliadrang_m1) added in E2-E3 in place of the only hut on the map (Underground tunnels were in the beta on LZA)Change:
-E2 Base moved underground (largest tunnel room)
-NVA main moved to Landing Zone Albany; Add BTR and 469 spawn, while deleting BTR and 469 spawn in the former main. This makes it more fair, and will shorten the round length as 1 tream will alawys control more bases than the other, yielding constant ticket loss.
Remoe
-Tunnels Removed from LZ-Charlie and D3.