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BF1942 2.0
Hey everyone! I've been working on a long-term project that I'm calling BF1942 2.0.
The goal isn't to remake Battlefield 1942 or turn it into a completely different game. I want to preserve what makes BF1942 special—the maps, large battles, vehicles, infantry combat, classes, and overall feel—while improving and expanding the parts of the game that have aged.
A major focus is the AI. Rather than simply making bots more accurate or aggressive, the goal is to make them behave more like an organized army. That includes persistent squads with leaders, better squad movement and coordination, smarter use of vehicles, improved awareness of battlefield objectives, and eventually a commander system that works alongside BF1942's existing strategic AI.
So far, the project has already reached some important milestones: persistent bot squads and squad leaders are working in-game; squad membership can survive deaths, respawns, and entering/leaving vehicles; squad members can coordinate their movement; and friendly squad members/leaders can be visually distinguished in-game. We've also recently succeeded in observing BF1942's own strategic battlefield decisions while a match is running, which is an important step toward allowing our squads to understand and respond to those decisions.
The longer-term vision includes improved infantry and vehicle behavior, suppression and morale, better radio/communication between bots, improved bot identity and persistence, UI and audio improvements, expanded map/modding tools, and eventually additional maps and content.
This is still very much an active development project, not something ready for release yet. A lot of the work involves understanding systems inside a 24-year-old game for which very little technical documentation still exists. Progress can sometimes be slow, but we've gotten far enough now that some of the core ideas are actually working in Battlefield 1942.
I'm posting it here partly to introduce the project and partly because I'd love to hear from anyone who worked on BF1942 mods in the past. If you have experience with BF1942 AI, StrategicAreas/Strategies, mapping, old MDT tools, BF42++, reverse engineering, or even old documentation and files you've held onto over the years, I'd love to hear from you.
Most importantly, the philosophy behind the project is simple:
Keep Battlefield 1942 Battlefield 1942 — just make its battlefield smarter, deeper, and more alive.
History deserves another battle.