- Local time
- 5:04 AM
- Joined
- Dec 1, 2015
- Messages
- 12
- Reaction score
- 36
- Age
- 57
- Location
- Germany
- Real Name
- Mirko
Hello,
in the game yesterday (02.07.22) there was once again a problem with the kick of a user for inactivity.
My wife (cokra) and I (MglCan) were together in the game.
Very briefly I saw a question from the admin "cokra, do you play". Knowing that my wife (just like me) is completely focused on the game on sniper mission and not noticing the messages, I replied "yes, cokra is playing". Then cokra drops a message with "main" - because of a main attack .... almost immediately after that it was kicked from the server.
Unfortunately it is not the first time that this happens, so here is my question:
What are the cornerstones / thresholds at which an admin judges if a user is inactive and how can the communication between admin and user be improved so that ingame messages are not the only means of communication?
Is it the job of the admin to evaluate if the strategic and tactical behavior of a user, which includes especially the "not moving", indicates inactivity?
Basically it is the task of an admin to proceed with a "light hand", I know what I am talking about here. Professionally, I am in charge of an IT system for a federal authority, which is used daily in parallel by about 16,000 users.
The admin cannot and must not feel like a "godlike super-user", he is there for the user, not against him.
Of course, the protection of the entrusted system has priority and in case of attacks or compromising behavior, consistent and tough action is necessary - but we are talking about a game which is mainly for entertainment. The server yesterday was not overcrowded with about 16-24 users, In my opinion, monitoring inactive users has a secondary character here.
with kind regards
Mirko aka MglCan
in the game yesterday (02.07.22) there was once again a problem with the kick of a user for inactivity.
My wife (cokra) and I (MglCan) were together in the game.
Very briefly I saw a question from the admin "cokra, do you play". Knowing that my wife (just like me) is completely focused on the game on sniper mission and not noticing the messages, I replied "yes, cokra is playing". Then cokra drops a message with "main" - because of a main attack .... almost immediately after that it was kicked from the server.
Unfortunately it is not the first time that this happens, so here is my question:
What are the cornerstones / thresholds at which an admin judges if a user is inactive and how can the communication between admin and user be improved so that ingame messages are not the only means of communication?
Is it the job of the admin to evaluate if the strategic and tactical behavior of a user, which includes especially the "not moving", indicates inactivity?
Basically it is the task of an admin to proceed with a "light hand", I know what I am talking about here. Professionally, I am in charge of an IT system for a federal authority, which is used daily in parallel by about 16,000 users.
The admin cannot and must not feel like a "godlike super-user", he is there for the user, not against him.
Of course, the protection of the entrusted system has priority and in case of attacks or compromising behavior, consistent and tough action is necessary - but we are talking about a game which is mainly for entertainment. The server yesterday was not overcrowded with about 16-24 users, In my opinion, monitoring inactive users has a secondary character here.
with kind regards
Mirko aka MglCan