I'm just going to...
At least one of the following criteria - any one of the criteria. If a criteria is met, an admin is well within their right to kick for AFK.
1. a) The player must have a score of 0 0 0, signifying they've made no game-play actions.
If this is the case and the player have no scores at all & they
do not respond to admin requests it is a kick for being AFK.
1. b) The player must have no kit beside their name, signifying they haven't spawned.
Pretty self-explanatory. They clearly haven't spawned, if they
do not respond to an Admin, it is a kick for being AFK.
1. c) The player must have a greyed out name for at least a few minutes, signifying they've not joined.
Also self-explanatory, they clearly have not joined and if after a few moments they still
do not join as well as
not respond to admin requests, it is a kick for being AFK.
Tit for tat:
One could say - is it too much hassle to respond to "are you playing", if they do not then either they want to be kicked or are actually AFK? OR jump into SPEC mode which is actually there for this very reason - to help avoid AFK kicks...
Granted the above argument is rendered null if it's a new player and also if it's a player who...isn't quite fluent in English.
Compare that to an admin's position.
Assuming they're on the same team;
- Dying the honorable way - bullet or RPG.
- Scanning through the players on the team to find the "AFK" player.
- Still asking them if they are playing by usual means in-case they are in fact present but not joining yet.
Assuming they're on the opposite team;
- Suiciding (or honorable death) but suicide affecting their teams score (especially so if there is a few occurrences.
- Switching to spec mode, assuming it doesn't bug out and drop them into the "in-between".
- Cycling through players to try find the "AFK" player.
All of the above effort and time is wasted in
IMHO. Admins only need to ask if a person is playing a few times, if there is no response and
they fall under any of the conditions for AFK, they are quite clear to kick.
Having said all that;
I'm not against Rice's comment - at least with regard to being more careful with those that are spawned in that have scores & kits. I do not expect Admins to go through extra hassle just to prove a person is AFK. After all, it is just a kick - not a ban, not a round ban, not anything bad. Just a kick. Yes...it may frustrate if one had a good score.
Please note though that this falls under admin discretion. In which case basic elements apply - ask if playing etc etc. I personally have kicked Nagi...and a select few others...that fit this bill who were well and truly AFK many times.
I'm also on board with Al's suggestion of being more lenient with AFK kicks. I appreciate the seeding aspect such positions could provide assistance with. It is even something we employ on our 1942 servers - just with...one or two extra instances.
Both of which I will discuss with staff this coming weekend.