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Recent content by uJay498

  1. U

    Announcement: BF1942 Frontline

    Update 10-5-26:
  2. U

    BF1942 2.0 Announcement

    2.0 Update 10/1/26:
  3. U

    Announcement: BF1942 Frontline

    Update 10/1/26:
  4. U

    Announcement: BF1942 Frontline

    *****ANNOUNCEMENT***** BF1942 Frontline — New Standalone Realism Project I’ve started working on a new Battlefield 1942 project called BF1942 Frontline. Frontline began as an idea while developing BF1942 AI 2.0, but the concept became different enough that I decided to develop it...
  5. U

    BF1942 2.0 Announcement

    ******ANNOUNCEMENT***** New Mod/Spinoff from BF42 2.0: BF1942 Frontline — New Standalone Realism Project I’ve started working on a new Battlefield 1942 project called BF1942 Frontline. Frontline began as an idea while developing BF1942 AI 2.0, but the concept became different enough that I...
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    BF1942 2.0 Announcement

    Hi Lucca, Thank you! I took some time to look through RefractorForge and I'm very impressed with how much you've already built. There are actually several areas that overlap with where BF1942 AI 2.0 is headed. The biggest one for us right now is your AI pathfinding/search-map work and...
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    BF1942 2.0 Announcement

    Update: 9/29/26:
  8. U

    BF1942 2.0 Announcement

    Update 9-22-26:
  9. U

    BF1942 2.0 Announcement

    BF1942 2.0 Hey everyone! I've been working on a long-term project that I'm calling BF1942 2.0. The goal isn't to remake Battlefield 1942 or turn it into a completely different game. I want to preserve what makes BF1942 special—the maps, large battles, vehicles, infantry combat, classes, and...
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