- Local time
- 11:26 PM
- Joined
- Jan 6, 2021
- Messages
- 1,548
- Reaction score
- 4,100
- Age
- 27
- Location
- South Africa
- Real Name
- Shaun
Player's Name: No No No
Admin's Name: IceSkater | Reported
Rule(s) Broken: Team-killing
Main Raping
Action Taken: 48hr Ban
Video Evidence: No
Chatlogs: Yes
Chatlog Evidence:
In two separate occasions, No No No main raped and team-killed.
With regard to the team-killing aspect:
Here, No No No is created by the server with the ID of 23 and is on the NVA team (team 1):
Spawns in on the team they are placed on:
Separately, Scofield is created here by the server with the ID of 2 on the USA team:
Spawns in on team 2 - USA team:
A little further down the line, Scofield had been switched to the NVA team and spawns in:
Fast forward a little more and this happens:
What it means is:
This was 100% intentional.
Moving toward the main raping - this took place on Operation Hastings:
It can be proven via event log, I took a rough look at it. Here is the code that shows the attack happening:
No No No was on the USA team at the time of the attack, here he is getting into the Corsair:
Player ID 6 (No No No) then destroys the tunnel at NVA main:
A player states that they can't bomb the main:
Further on he finally dies and the Corsair is destroyed:
Prior to the main attacking, I confirmed that at the time the attack took place, the flag situation looked liked this:
Bearing in mind that Operation Hastings starts with only the USA & NVA mains - the other four flags (Fishing Village, Plantation, Lagoon Temple & Forward Fire Base) are neutral:
1st capture - USA | Forward Fire Base
2nd capture - NVA | Plantation
3rd capture - USA | Fishing Village
4th capture - NVA | Fishing Village
5th capture - NVA | Lagoon Temple
6th capture - NVA | Forward Fire Base
Note - these captures are only up to the point of the main attack taking place.
The above clearly shows that by the time the attack on NVA main happened, the NVA team controlled the Forward Fire Base, Lagoon Temple, Fishing Village & Plantation. So it was last flag, but not for No No No's team.
Admins Note:
Based upon who I know is behind the name, you should know our rules very well. The proof is here in black and white, you were reported and I'm simply doing my "job" by following up on it.
Admin's Name: IceSkater | Reported
Rule(s) Broken: Team-killing
Main Raping
Action Taken: 48hr Ban
Video Evidence: No
Chatlogs: Yes
Chatlog Evidence:
In two separate occasions, No No No main raped and team-killed.
With regard to the team-killing aspect:
Here, No No No is created by the server with the ID of 23 and is on the NVA team (team 1):
Code:
<bf:event name="createPlayer" timestamp="59.0796">
<bf:param type="int" name="player_id">23</bf:param>
<bf:param type="vec3" name="player_location">549.76/60.396/814.2</bf:param>
<bf:param type="string" name="name">No No No</bf:param>
<bf:param type="int" name="is_ai">0</bf:param>
<bf:param type="int" name="team">1</bf:param>
</bf:event>
Spawns in on the team they are placed on:
Code:
<bf:event name="spawnEvent" timestamp="89.9671">
<bf:param type="int" name="player_id">23</bf:param>
<bf:param type="vec3" name="player_location">720.32/48.1/668.791</bf:param>
<bf:param type="int" name="team">1</bf:param>
</bf:event>
Separately, Scofield is created here by the server with the ID of 2 on the USA team:
Code:
<bf:event name="createPlayer" timestamp="23.4621">
<bf:param type="int" name="player_id">2</bf:param>
<bf:param type="vec3" name="player_location">1450/46.808/1445</bf:param>
<bf:param type="string" name="name">Scofield</bf:param>
<bf:param type="int" name="is_ai">0</bf:param>
<bf:param type="int" name="team">2</bf:param>
</bf:event>
Spawns in on team 2 - USA team:
Code:
<bf:event name="spawnEvent" timestamp="53.6619">
<bf:param type="int" name="player_id">2</bf:param>
<bf:param type="vec3" name="player_location">1425.9/21.2813/1718</bf:param>
<bf:param type="int" name="team">2</bf:param>
</bf:event>
A little further down the line, Scofield had been switched to the NVA team and spawns in:
Code:
<bf:event name="spawnEvent" timestamp="378.863">
<bf:param type="int" name="player_id">2</bf:param>
<bf:param type="vec3" name="player_location">937.2/22.374/406.98</bf:param>
<bf:param type="int" name="team">1</bf:param>
</bf:event>
Fast forward a little more and this happens:
Code:
<bf:event name="destroyVehicle" timestamp="486.225">
<bf:param type="int" name="player_id">23</bf:param>
<bf:param type="vec3" name="player_location">909.917/22.7338/400.475</bf:param>
<bf:param type="string" name="vehicle">NVAArmyA1</bf:param>
<bf:param type="vec3" name="vehicle_pos">909.424/22.7362/397.972</bf:param>
</bf:event>
<bf:event name="scoreEvent" timestamp="486.225">
<bf:param type="int" name="player_id">23</bf:param>
<bf:param type="vec3" name="player_location">909.917/22.7338/400.475</bf:param>
<bf:param type="string" name="score_type">TK</bf:param>
<bf:param type="int" name="victim_id">2</bf:param>
<bf:param type="string" name="weapon">KnifeAxis</bf:param>
</bf:event>
<bf:event name="scoreEvent" timestamp="486.225">
<bf:param type="int" name="player_id">2</bf:param>
<bf:param type="vec3" name="player_location">909.424/22.7362/397.972</bf:param>
<bf:param type="string" name="score_type">Death</bf:param>
<bf:param type="string" name="weapon">(none)</bf:param>
</bf:event>
<bf:event name="destroyVehicle" timestamp="486.225">
<bf:param type="int" name="player_id">23</bf:param>
<bf:param type="vec3" name="player_location">909.917/22.7338/400.475</bf:param>
<bf:param type="string" name="vehicle">NVAArmyA1</bf:param>
<bf:param type="vec3" name="vehicle_pos">909.424/22.7362/397.972</bf:param>
</bf:event>
What it means is:
This is a pseudonym for the MiG-17 and this was destroyed in the hangar next to the ocean on Operation Flaming Dart.NVAArmyA1
Player ID 23 ( No No No ) team-kills player ID 2 ( Scofield )score_type">TK
Scofield was killed with a knife by No No No:KnifeAxis
The server registers Scofields death.score_type">Death
This was 100% intentional.
Moving toward the main raping - this took place on Operation Hastings:
It can be proven via event log, I took a rough look at it. Here is the code that shows the attack happening:
No No No was on the USA team at the time of the attack, here he is getting into the Corsair:
Code:
<bf:event name="enterVehicle" timestamp="537.939">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">846.747/51.7706/1602.9</bf:param>
<bf:param type="string" name="vehicle">Corsair</bf:param>
<bf:param type="int" name="pco_id">0</bf:param>
<bf:param type="int" name="is_default">0</bf:param>
</bf:event>
Player ID 6 (No No No) then destroys the tunnel at NVA main:
Code:
<bf:event name="destroyVehicle" timestamp="585.84">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">1089.17/103.734/348.784</bf:param>
<bf:param type="string" name="vehicle">O_Ditch</bf:param>
<bf:param type="vec3" name="vehicle_pos">1094.22/57.5245/435.582</bf:param>
</bf:event>
A player states that they can't bomb the main:
Code:
<bf:event name="chat" timestamp="589.373">
<bf:param type="int" name="player_id">1</bf:param>
<bf:param type="vec3" name="player_location">1120.31/58.6138/474.685</bf:param>
<bf:param type="int" name="team">0</bf:param>
<bf:param type="string" name="text">cant bomb our main dude</bf:param>
</bf:event>
Further on he finally dies and the Corsair is destroyed:
Code:
<bf:event name="scoreEvent" timestamp="608.643">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">1016.24/143.152/821.378</bf:param>
<bf:param type="string" name="score_type">DeathNoMsg</bf:param>
<bf:param type="string" name="weapon">(none)</bf:param>
</bf:event>
<bf:event name="destroyVehicle" timestamp="608.644">
<bf:param type="string" name="vehicle">USMarineB2</bf:param>
<bf:param type="vec3" name="vehicle_pos">1010.92/142.99/821.653</bf:param>
</bf:event>
Prior to the main attacking, I confirmed that at the time the attack took place, the flag situation looked liked this:
Bearing in mind that Operation Hastings starts with only the USA & NVA mains - the other four flags (Fishing Village, Plantation, Lagoon Temple & Forward Fire Base) are neutral:
1st capture - USA | Forward Fire Base
2nd capture - NVA | Plantation
3rd capture - USA | Fishing Village
4th capture - NVA | Fishing Village
5th capture - NVA | Lagoon Temple
6th capture - NVA | Forward Fire Base
Note - these captures are only up to the point of the main attack taking place.
The above clearly shows that by the time the attack on NVA main happened, the NVA team controlled the Forward Fire Base, Lagoon Temple, Fishing Village & Plantation. So it was last flag, but not for No No No's team.
Admins Note:
Based upon who I know is behind the name, you should know our rules very well. The proof is here in black and white, you were reported and I'm simply doing my "job" by following up on it.