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- Sep 5, 2021
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- Real Name
- Denal
Hopefully I'm not making an idiot out of myself by bringing up something that's already common knowledge, but I found a really odd way to make BfVietnam look better. As strange as it sounds, if you go into your "Video" settings in the game and adjust the "Graphics" slider at the top of the screen to the "Lowest" setting, it actually makes a drastic improvement.
^ This is what the game looks like with the graphics slider set to "Highest". Note how shiny the AK-47 model is, including the wooden furniture, to the point where the texture begins to blur out.
^ This is with the graphics slider on "Lowest". Again, look at the AK-47. The unnatural shine is gone, allowing the model's true textures to show through, especially on the receiver/metal parts. Other than the "Graphics" setting, I didn't do anything at all to make this change. In both images, lightmaps are on, shadows are on, and the gamma, contrast, and brightness sliders are at their default (center) positions, while the Geometry Quality and Texture Quality are at their highest settings.
I believe this is caused by the engine's (relatively) primitive lighting capabilities, which are intended to give the models a slightly glossy look as if they're reflecting the sun or sky but instead end up overwhelming the texture and giving a washed-out look. Lowering the graphics setting tells the game not to do this, which reduces the reflectivity of the models, allowing their textures to show properly.
^ This is what the game looks like with the graphics slider set to "Highest". Note how shiny the AK-47 model is, including the wooden furniture, to the point where the texture begins to blur out.
^ This is with the graphics slider on "Lowest". Again, look at the AK-47. The unnatural shine is gone, allowing the model's true textures to show through, especially on the receiver/metal parts. Other than the "Graphics" setting, I didn't do anything at all to make this change. In both images, lightmaps are on, shadows are on, and the gamma, contrast, and brightness sliders are at their default (center) positions, while the Geometry Quality and Texture Quality are at their highest settings.
I believe this is caused by the engine's (relatively) primitive lighting capabilities, which are intended to give the models a slightly glossy look as if they're reflecting the sun or sky but instead end up overwhelming the texture and giving a washed-out look. Lowering the graphics setting tells the game not to do this, which reduces the reflectivity of the models, allowing their textures to show properly.