- Local time
- 1:47 AM
- Joined
- Jan 6, 2021
- Messages
- 1,548
- Reaction score
- 4,100
- Age
- 27
- Location
- South Africa
- Real Name
- Shaun
Admin: Myself / Reported
Stat's Page Link:
Rule(s) Broken: Main Rape / Excessive Team Switching & Team Killing.
Action(s) Taken: 3 Day Ban
Evidence:
Main Rape:
Team-switching and a TK:
Admin's Note: Pasti switched 3 times, and although for the most part I can say that this player manually set their teams, I can't rule out auto team switch. I am going to assume that 1 out of 3 of those switches was because of an auto switch. However, as a rule of thumb, when a player physically and specifically set's their team, it's intended to change teams. Upon entering the server, you do not see a "Set Team" code. You just spawn.
Stat's Page Link:
Rule(s) Broken: Main Rape / Excessive Team Switching & Team Killing.
Action(s) Taken: 3 Day Ban
Evidence:
Main Rape:
Because of the amount of flag changes and the amount of event log code for this map, I have confirmed main raping took place by confirming three things:
1. The NVA still had their main at the time of main raping. This is easily confirmed as Pastis had taken the Mig17 from NVA main to perform the main rape.
2. The USA still owned their main at the time of main raping. This is confirmed by the following spawn event:
Which is located here at USA main:
View attachment 554
3. That the USA had another flag other than main.
This is proven here as this was the previous flag capture event by a USA player prior to the main raping report:
The above flag is located here, the closest flag to USA main:
View attachment 555
The above player that made the capture can be seen here spawning on team 2.
The above was confirmed by roughly using the time main rape was mentioned in chat:
It is important to note that prior to the main rape, Pastis had spawned as NVA:
1. The NVA still had their main at the time of main raping. This is easily confirmed as Pastis had taken the Mig17 from NVA main to perform the main rape.
2. The USA still owned their main at the time of main raping. This is confirmed by the following spawn event:
Code:
<bf:event name="chat" timestamp="2246.63">
<bf:param type="int" name="player_id">4</bf:param>
<bf:param type="vec3" name="player_location">822.659/50.2869/1554.3</bf:param>
<bf:param type="int" name="team">0</bf:param>
<bf:param type="string" name="text">main rape</bf:param>
</bf:event>
View attachment 554
3. That the USA had another flag other than main.
This is proven here as this was the previous flag capture event by a USA player prior to the main raping report:
Code:
<bf:event name="scoreEvent" timestamp="2232.06">
<bf:param type="int" name="player_id">11</bf:param>
<bf:param type="vec3" name="player_location">661.906/50.398/1191.4</bf:param>
<bf:param type="string" name="score_type">FlagCapture</bf:param>
<bf:param type="string" name="weapon">(none)</bf:param>
</bf:event>
The above flag is located here, the closest flag to USA main:
View attachment 555
The above player that made the capture can be seen here spawning on team 2.
Code:
<bf:event name="spawnEvent" timestamp="2196.09">
<bf:param type="int" name="player_id">11</bf:param>
<bf:param type="vec3" name="player_location">786.03/45.91/1550.7</bf:param>
<bf:param type="int" name="team">2</bf:param>
</bf:event>
The above was confirmed by roughly using the time main rape was mentioned in chat:
Code:
<bf:event name="chat" timestamp="2246.63">
<bf:param type="int" name="player_id">4</bf:param>
<bf:param type="vec3" name="player_location">822.659/50.2869/1554.3</bf:param>
<bf:param type="int" name="team">0</bf:param>
<bf:param type="string" name="text">main rape</bf:param>
</bf:event>
It is important to note that prior to the main rape, Pastis had spawned as NVA:
Code:
<bf:event name="spawnEvent" timestamp="2214.09">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">1131.4/57.268/444.61</bf:param>
<bf:param type="int" name="team">1</bf:param>
</bf:event>
Team-switching and a TK:
Here they are joining game as USA Team (note not spawned yet):
Spawn as USA team:
Further down they die, likely suicide:
Set's and spawns as NVA:
Enter's Mig 17
Possibly rams but teamkills a friendly player:
Set's their team back to USA and spawns:
Further down the line again, they die:
Set's and spawns as NVA:
Enter's the Mig17 again:
Further down more they die:
They spawn again as NVA (haven't switched yet)
Dies again, possibly suicide:
He stays on the NVA team for the rest of the game.
Code:
<bf:event name="createPlayer" timestamp="268.51">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">790.67/48.76/1427.6</bf:param>
<bf:param type="string" name="name">Pastis&Buenri</bf:param>
<bf:param type="int" name="is_ai">0</bf:param>
<bf:param type="int" name="team">2</bf:param>
</bf:event>
Spawn as USA team:
Code:
<bf:event name="spawnEvent" timestamp="278.695">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">802.28/45.91/1545.1</bf:param>
<bf:param type="int" name="team">2</bf:param>
</bf:event>
Further down they die, likely suicide:
Code:
<bf:event name="scoreEvent" timestamp="1113.05">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">931.612/51.8297/1576.95</bf:param>
<bf:param type="string" name="score_type">DeathNoMsg</bf:param>
<bf:param type="string" name="weapon">(none)</bf:param>
</bf:event>
Set's and spawns as NVA:
Code:
<bf:event name="setTeam" timestamp="1115.93">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">931.612/81.7575/1576.95</bf:param>
<bf:param type="int" name="team">1</bf:param>
</bf:event>
Code:
<bf:event name="spawnEvent" timestamp="1121.08">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">1168.2/52.0607/468.96</bf:param>
<bf:param type="int" name="team">1</bf:param>
</bf:event>
Enter's Mig 17
Code:
<bf:event name="enterVehicle" timestamp="1128.78">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">1120.4/58.5931/455.797</bf:param>
<bf:param type="string" name="vehicle">Mig17</bf:param>
<bf:param type="int" name="pco_id">0</bf:param>
<bf:param type="int" name="is_default">0</bf:param>
</bf:event>
Possibly rams but teamkills a friendly player:
Code:
<bf:event name="scoreEvent" timestamp="1166.75">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">646.424/59.8976/1207.97</bf:param>
<bf:param type="string" name="score_type">Death</bf:param>
<bf:param type="string" name="weapon">(none)</bf:param>
</bf:event>
<bf:event name="destroyVehicle" timestamp="1166.75">
<bf:param type="string" name="vehicle">NVAArmyB1</bf:param>
<bf:param type="vec3" name="vehicle_pos">647.537/59.7652/1206.7</bf:param>
</bf:event>
<bf:event name="destroyVehicle" timestamp="1166.85">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">646.424/61.9092/1207.97</bf:param>
<bf:param type="string" name="vehicle">UH1Assault</bf:param>
<bf:param type="vec3" name="vehicle_pos">650.225/57.3441/1201.91</bf:param>
</bf:event>
<bf:event name="scoreEvent" timestamp="1166.85">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">646.424/61.9092/1207.97</bf:param>
<bf:param type="string" name="score_type">TK</bf:param>
<bf:param type="int" name="victim_id">8</bf:param>
<bf:param type="string" name="weapon">(none)</bf:param>
</bf:event>
Set's their team back to USA and spawns:
Code:
<bf:event name="setTeam" timestamp="1170.05">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">646.424/89.8976/1207.97</bf:param>
<bf:param type="int" name="team">2</bf:param>
</bf:event>
<bf:event name="spawnEvent" timestamp="1175.29">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">771.55/46.132/1563.9</bf:param>
<bf:param type="int" name="team">2</bf:param>
</bf:event>
Further down the line again, they die:
Code:
<bf:event name="scoreEvent" timestamp="1385.66">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">798.577/47.0486/1555.82</bf:param>
<bf:param type="string" name="score_type">DeathNoMsg</bf:param>
<bf:param type="string" name="weapon">(none)</bf:param>
</bf:event>
Set's and spawns as NVA:
Code:
<bf:event name="setTeam" timestamp="1388.31">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">798.577/76.5119/1555.82</bf:param>
<bf:param type="int" name="team">1</bf:param>
</bf:event>
<bf:event name="spawnEvent" timestamp="1392.1">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">1195.1/43.761/515.59</bf:param>
<bf:param type="int" name="team">1</bf:param>
</bf:event>
Enter's the Mig17 again:
Code:
<bf:event name="enterVehicle" timestamp="1408.23">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">1120.4/58.5931/455.797</bf:param>
<bf:param type="string" name="vehicle">Mig17</bf:param>
<bf:param type="int" name="pco_id">0</bf:param>
<bf:param type="int" name="is_default">0</bf:param>
</bf:event>
Further down more they die:
Code:
<bf:event name="scoreEvent" timestamp="1535.75">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">823.244/50.3666/1574.41</bf:param>
<bf:param type="string" name="score_type">DeathNoMsg</bf:param>
<bf:param type="string" name="weapon">(none)</bf:param>
</bf:event>
They spawn again as NVA (haven't switched yet)
Code:
<bf:event name="spawnEvent" timestamp="1545.58">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">1162.5/51.623/446.06</bf:param>
<bf:param type="int" name="team">1</bf:param>
</bf:event>
Dies again, possibly suicide:
Code:
<bf:event name="scoreEvent" timestamp="1581.52">
<bf:param type="int" name="player_id">6</bf:param>
<bf:param type="vec3" name="player_location">791.984/56.9461/1459.54</bf:param>
<bf:param type="string" name="score_type">DeathNoMsg</bf:param>
<bf:param type="string" name="weapon">(none)</bf:param>
</bf:event>
He stays on the NVA team for the rest of the game.
Admin's Note: Pasti switched 3 times, and although for the most part I can say that this player manually set their teams, I can't rule out auto team switch. I am going to assume that 1 out of 3 of those switches was because of an auto switch. However, as a rule of thumb, when a player physically and specifically set's their team, it's intended to change teams. Upon entering the server, you do not see a "Set Team" code. You just spawn.