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Ban: Joseph Stalin

[RUS]WàrrióR

Normal Poster
REGISTERED
Local time
4:58 AM
Joined
Sep 21, 2019
Messages
304
Reaction score
288
Admins: Myself, and some other admins.
Rule Broken: Hacking (maphacks, name tags, high possibility of no fog hacks, others are also a high possibility)
Action(s) Taken: Permanently banned
Admin's note:

Kinda funny how Joseph Stalin appears to know my every position inside the building even though he shouldn't see me there sometimes?



Or that mysterious m79 grenade explosions out of nowhere and no Joseph in sight?



It does look very interesting, and I haven't suspected anyone in using hacks for a long time, so I decided to investigate further.
And that's what I found.

EVIDENCE:



03:10Looking through the floor
05:31Tracking mR oRanGe ?
10:04 - 10:06Looking through wall
10:14Starting to follow Xin Chao through the wall
11:04Looking through walls again
11:44Prefires Justin Bieber? Not sure if he heard his steps
12:38Looking through walls again
18:53 - 18:55That's an interesting wall right here
29:29, 29:35Instead of running and looking in front of him, he's running and looking through walls at blue arrows
30:38 (30:40)Again
32:04For some reason throws grenade there, stops running forward and prepares to encounter enemy which he cannot see
32:09Immediately after starts looking at Xin Chao through the wall and kills him






Don't think there's a need for time codes here.
He's just camping at building and looking through walls and the floor all the time. Doesn't seem to care to hide his hacks at all.
43 minutes of pure hacking.

4:11 - 4:20 I like this moment the most.




02:49Looking at the enemy through the ground
05:05Going right towards the enemy?
06:30Looking through tent




Nothing particular here.
The most interesting parts though are when he is in the flag house in the middle of the map, where he's often looking at walls.
Like at 08:21 - 08:27, 09:22, 09:43, 09:54 - 09:56, 13:26, 13:31, 13:33 - 13:41, 14:23, 14:34, ...





02:17 - 02:22Looking through wall?
03:38 - 03:40Again?
03:45Stops to check out another red arrow
06:45 - 06:50Again
08:08Again
10:38That red player is standing behind the wall, but he still sees him
11:36 - 11:42Checking 3 different red targets through walls
13:05Looking at 2 targets through the wall again
14:41Same thing through different wall
17:57 - 18:12Tracking that enemy player running far away through wall and distant houses
18:43Too far to hear footsteps??
19:55Running straight to BarFly and not even looking around. Kinda funny his quick glance at 19:57 at the corner where
health station is. Like he "forgot" to act "natural" and check the corner first.
20:34 !Tracks BarFly through the house and prefires him with m79, lol
20:47Tracks another player, sees him without obstacles in his path, gets shot, but decides to spare him.






Just knows where Doen is. All the time.





01:19 - 01:22Checking 2 targets through hut
01:32Going straight to the nearest target in UAZ. How did he know?
The enemy didn't exit the vehicle, so Stalin couldn't see it on minimap.
02:13 - 02:29Sees enemy sniper through bushes and trees
02:22 - 02:24Looking through the ground at enemy name tag?
02:33Looking straight at the next target through obstacles
02:59 !Sniper shot at long distance through the fog ????
03:05 !He understands that he can't reach for far target, so he's going straight to the next one.
Fascinating how he sees him, even though he shouldn't?
Flag is Red, no other teammates suspect there's an enemy at this flag, so there should be no indication someone's there, right?
He makes one shot through dense vegetation, but then goes to another target, because he can't reach him.
If we look even closer, we can find out that Rbilly actually was inside of the building!

Here's what we can see from the logs of the moment of time when Rbilly neutralized this flag
(and Rbilly didn't move even on inch from the moment Stalin shot at him):

XML:
<bf:event name="createPlayer" timestamp="33.0391">
<bf:param type="int" name="player_id">17</bf:param>
<bf:param type="vec3" name="player_location">988.42/60.2/329.9</bf:param>
<bf:param type="string" name="name">Rbilly</bf:param>
<bf:param type="int" name="is_ai">0</bf:param>
<bf:param type="int" name="team">2</bf:param>
</bf:event>

XML:
<bf:event name="scoreEvent" timestamp="549.021">
<bf:param type="int" name="player_id">17</bf:param>
<bf:param type="vec3" name="player_location">1019.39/29.0597/1455.92</bf:param>
<bf:param type="string" name="score_type">Defence</bf:param>
<bf:param type="string" name="weapon">(none)</bf:param>
</bf:event>

XML:
<bf:event name="chat" timestamp="549.155">
<bf:param type="int" name="player_id">21</bf:param>
<bf:param type="vec3" name="player_location">1294.2/86.4317/1432.69</bf:param>
<bf:param type="int" name="team">0</bf:param>
<bf:param type="string" name="text"> I take it bck :-)</bf:param>
</bf:event>

The position of (1019.39/29.0597/1455.92) you can see on Pic.1a and Pic.1b
05:03 !Shots at MUTT located 393m away through the dense fog. And according to our server settings the max distance is 300! (Pic.2a)
The location of enemy player in the moment when he exits the vehicle after Stalin's shot is also known (Pic.2b and Pic.2c)

XML:
<bf:event name="exitVehicle" timestamp="652.832">
<bf:param type="int" name="player_id">12</bf:param>
<bf:param type="vec3" name="player_location">871.355/32.3077/894.683</bf:param>
<bf:param type="string" name="vehicle">MuttTOWPCO</bf:param>
</bf:event>

XML:
<bf:event name="chat" timestamp="655.749">
<bf:param type="int" name="player_id">21</bf:param>
<bf:param type="vec3" name="player_location">1075.68/31.0682/1658.75</bf:param>
<bf:param type="int" name="team">0</bf:param>
<bf:param type="string" name="text">bad luck.. hahaha</bf:param>
</bf:event>
05:18Checks out another enemy in vehicle through obstacles
05:22Checks out previous target (05:03), then immediately turns his attention to the next target, even though he shouldn't see him.
05:26Looking at the first target again through the ground
05:51Going straight to the enemy, looking through the ground while running.
05:53Aims at the enemy, even though he shouldn't see him behind the tree.
06:59Immediately finds enemy sniper located far away at another flag in tower.
07:32 - 07:37Looking through the ground at enemy again.
07:37 - 07:50Looking at the enemy through trees and bypasses them to get a clear shot.
12:08Checks enemy through the ground
12:24Again
12:32 !Kills LTShaun through trees
13:10Looking at another target through trees
13:24Again, even through all flags are captured in this direction
14:23 !OUT OF NOWHERE AIMING AT ANOTHER BLUE ARROW LOCATED 320M AWAY IN DENSE JUNGLE...
16:00 !Stalin sees sneaking LTShaun though the ground
16:14 - 16:23 !
16:45
There are so many obstacles and solid objects between him and the target, that he need to bypass it all before get a shot.
18:34Finds enemy through trees and ground again
20:55 - 21:05JUST RUNNING TOWARDS THE ENEMY AND LOOKING IN THE GROUND
23:13Coming back from AFK and turning right towards the enemy. MAPHACK.
23:24JUST LOOKING THROUGH THE GROUND AGAIN AND RUNS RIGHT TOWARDS THE NEXT ENEMY.
Decides not to go and kill him though, but keeps looking at him through obstacles till the end of the round.

Pic. 1a:

428


Pic. 1b:

429


Pic. 2a:

430


Pic. 2b:

431


Pic. 2c:

432





02:36He heard Mekanism how he's going upstairs and that's why he's tracking him through the wall?
Despite the tank engine noise and the sound of footsteps by other players, running more closer to Stalin at the flag?
02:45Mekanism's running away, so Stalin lowers the tank gun
02:50Another player - jop - is going upstairs, Stalin's tracking him too through the wall
02:55jop is running away from the window and Stalin knows it, so he stopped shooting and lowered the tank gun again
03:31Shoots at the enemy who's standing behind the wall and cannot be seen
06:34 - 06:48Just running and looking at the red arrow (DiscoMagpie) through the wall
! 10:39
! 10:52
Starting to check that red arrow through walls
! 11:03I changed my spectate subject and look! MglCan is not moving and lying there behind the obstacles and cannot be seen from Stalin's position!

That's how it looks in the game:
https://steamcommunity.com/sharedfiles/filedetails/?id=2312352096
https://steamcommunity.com/sharedfiles/filedetails/?id=2312352348
https://steamcommunity.com/sharedfiles/filedetails/?id=2312352492
https://steamcommunity.com/sharedfiles/filedetails/?id=2312352628
https://steamcommunity.com/sharedfiles/filedetails/?id=2312352756
12:07 - 12:10Why is he always looking through walls when enemy arrows are there!?
12:58Again???
14:47 - 14:51Checking MglCan through the wall
14:55Again, keeps tracking him
15:05 - 15:28Just keeps looking at him but doesn't kill him, why?
Maybe he finally realized he's too obvious, so he's trying to hide it?
Finally noticed that admin in specs is sitting there too long?
17:56 - 18:17Takes a break and it looks like he turned everything off

Note how significantly he changed his gaming style from this point, so he's playing like an ordinary player now almost without looking through walls.
Either he turned everything off or he's trying his best not to be a dead giveaway. Nothing much unusual to see till the end of the round.




This round he keeps looking at enemy players through walls, but now he's more cautious about it, so he's trying not to fire his weapon before actually seeing a target. I think he suspects that I am spectating him, so he's trying to be not so obvious. But he still sucks at it, because one does not simply stop looking at red arrows / name tags if it's constantly around him.

Some more curious moments:

05:09 - 05:13Looking through wall
06:09Again, looking at 3 red arrows at different positions
14:45 - 14:47
14:48 - 14:51
Okay, he saw jop and he knows that he's behind that wall. But why does he look through the wall?
Do ordinary players really play like this?




Just re-discovered this video evidence on my HDD I totally forgot about. Maybe someone will find it useful...


After spectating, reviewing the recordings and discussing it, the majority of the admins voted for giving this player a permanent ban.
 
Last edited:
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