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Things that should perhaps be changed about the script.

CommandoBeta

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Ok since the old topic has become very big I made a new topic for any edits that might have to be done to the script. I'll start with some things:

E: A member of the US squad attacks the village out of craziness and gets shot a few times then the whole squad moves in and out the whole VC team but now more and more VC show up and the Alpha squad is surrounded and nowhere to hide.
I think it would be very hard to show he attacks out of craziness,perhaps this would be better:
Turn scene D and E into an ambush, and the US squad has to retreat.

2E: While there is silence in the dark evening when the VC begin to spread out in search for other US troops, the Alpha team decides to locate the huey with ammo (they never find it but encounter numerous obstacles on the way)
3E: After fending off the VC ambush the wounded teams split up (This ends up being a bad idea because both teams are picked off by attacks. These scenes need to be epic and make it look like they could overcome the attacks but get wiped out.) Now the Alpha squad has lost any hope of a ground rescue. (the other teams had working CV radios)
F: In the next scene the Alpha squad is once again having to fend off the VC attacks with barely any ammo. They still somehow are able to stay alive which is making them "into a goliath" team.
I think it will be very hard to show that they barely have ammo, also the conversations about not having ammo will be difficult. Instead you could just let them retreat in scene 2E ( there's a command for that in BFV anyway), and in Scene 3F the resque team could request reinforcements, then Alpha squad hears that over radio.

4C:C: Alpha can feel enemy getting closer but can't do anything about it and are accepting death. (We need scenes of VC troops moving in on them and make it look like there is a mass amount).
You could make that the Alpha squad is ambushed again, and they take cover in a hut or in a village or something and are surrounded, and then you see the many enemies moving in.
 
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