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- Jun 13, 2012
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First off I want to say thank you, thank you to the admins who donated their time over the years (or months for newer admins) enforcing the rules. It's a completely thankless job but know that despite my misguided past behaviour that I do thank you for it.
Second off, I want to start by acknowledging a reality. For a variety of reasons there are on average fewer players on the server now than there was even one year ago, let alone 3 or 5 years. In concert with that, there are fewer new players joining now than there was before, they are still some, but I think it is fair and accurate to say that the BFV community has more or less (perhaps 80% or 90%) congealed into a core group of people who actively play the game. To these people, the rules are well known - they have been constant and have not really changed much since they arrived. That holds true whether you started playing 2 years ago or 10 years ago - the rules are well known.
I am not about to use that as a jumping point off into a dramatic change, I recognize that there is a legacy system in place and some things just aren't going to change (for example, it's an all maps server, that is what it is - I for one support it though I know not all do).
But I am proposing some modest rule changes to accommodate the reality we face now which is this: we as a community do not require a set of rules that are targeted towards new players in a growing community who may not know the rules and need a lot of leeway to learn them i.e. rules that suited the server well in 2008 but not in 2017.
Rather, we as a small, tight knit community that all know the rules would be best served by procedures that respect everyone's right to play here but do not tolerate chronic, habitual, abuse of the rules over time. Further, we need a set of procedures that do not allow the people who commit said abuse over time to be allowed to fall off the radar on a month to month basis and not face enforcement.
I propose these amendments to the Player Reports & Repeat Offences located at http://forum.helloclan.eu/viewtopic.php?f=31&t=6984.
Proposed Change #1
Current Rule
Amendment
Reasoning
A change to 6 maps brings the rule in line with the low end of warnings on the main rape rule. Also it addresses the complaint by Mr. Orange and others that people seem to be carrying on bad language and excessive insults across multiple maps. I do not believe the people doing this need a generous expiration of their warning, being warned twice per map rotation should be sufficient.
Proposed Change #2:
Current Rule
Amendment
Reasoning
Again, 24 hours brings this rule in line with a standard punishment. I do not see any reason for excessive lenience here.
Proposed Change #3
Current Rule
Amendment
Reasoning
I think this rule will create a strong deterrent because if someone decides to go on a rampage they could face serious time for teamkilling. Vehicle destruction being a less serious offence is weighted as half that of a teamkill.
Proposed Change #4
Current Rule
Amendment
Reasoning
Generally speaking - as before penalties increase and expiration time increases. I increased the penalty for blocking spawns for the sake of consistency even though I do not think it warrants it.
Teamswitching - This has in particular become a more prominent problem on the server as numbers have dwindled because it becomes that much more disruptive when teams become uneven. The point needs to be made that this it is not tolerated. It's also an issue I've heard discussed among many seasoned players.
Teamswitching to spy on the other team - This rule would have to be added to the main list to go along with the amendment here but I think it is worth it. Certainly it's not something I have personally witnessed but I take Pinky at his word that it occurred. It's not just bad sportsmanship to do this it's downright wrong and should be punished.
Proposed Change #5
Current Rule
Amendment
Reasoning
Again consistency, change to 6 map expiration.
Proposed Change #6
Current Rule
Amendment
Reasoning
By increasing the length of time needed to ban without warning for 14 to 30 days it's insured that no one can slip through the cracks here - if you break the rule twice within a week and get banned you're on notice for the next month before consequences kick in. For when they do I've eliminated the 2 day ban, it goes straight from 24 hours to 3 days to 1 week. This ensures again that the player faces immediate consequences to escalating their poor behaviour. If this does not deter them they go straight to a 1 week ban where the long cool off periods start to kick in.
Altogether this ensures that no one slips through the cracks.
In addition I propose these amendments to the Courses Of Action located at http://forum.helloclan.eu/viewtopic.php?f=31&t=7274.
Proposed Change #7
Current Rule
Amendment
Reasoning
For this one I just can't believe ban evasion is treated so lightly. I saw Lesuk get banned the other day and within 2 hours he was back playing on the server again but because it was less than an hour he won't face additional ban time - but even if was it would be nothing at all. If someone can't obey the rules that's one thing, but if they can't obey the punishment handed down as a consequence of breaking the rules they should be treated accordingly. Ban evasion isn't trivial, it should be the most serious offence.
Second off, I want to start by acknowledging a reality. For a variety of reasons there are on average fewer players on the server now than there was even one year ago, let alone 3 or 5 years. In concert with that, there are fewer new players joining now than there was before, they are still some, but I think it is fair and accurate to say that the BFV community has more or less (perhaps 80% or 90%) congealed into a core group of people who actively play the game. To these people, the rules are well known - they have been constant and have not really changed much since they arrived. That holds true whether you started playing 2 years ago or 10 years ago - the rules are well known.
I am not about to use that as a jumping point off into a dramatic change, I recognize that there is a legacy system in place and some things just aren't going to change (for example, it's an all maps server, that is what it is - I for one support it though I know not all do).
But I am proposing some modest rule changes to accommodate the reality we face now which is this: we as a community do not require a set of rules that are targeted towards new players in a growing community who may not know the rules and need a lot of leeway to learn them i.e. rules that suited the server well in 2008 but not in 2017.
Rather, we as a small, tight knit community that all know the rules would be best served by procedures that respect everyone's right to play here but do not tolerate chronic, habitual, abuse of the rules over time. Further, we need a set of procedures that do not allow the people who commit said abuse over time to be allowed to fall off the radar on a month to month basis and not face enforcement.
I propose these amendments to the Player Reports & Repeat Offences located at http://forum.helloclan.eu/viewtopic.php?f=31&t=6984.
Proposed Change #1
Current Rule
Code:
Excessive insulting:
Chat logs from our stats will suffice: bfv/stats/index.php
All parties will receive the punishment should they all continue to be involved.
Player warnings will count as admin warnings.
After 2 warnings from players, at least 3 seconds apart, the player(s) will receive a ban between 12-24 hours depending on severity which is up to admin interpretation when they deal with the report.
Each warning expires after 1 map.
Amendment
Code:
Excessive insulting:
Chat logs from our stats will suffice: bfv/stats/index.php
All parties will receive the punishment should they all continue to be involved.
Player warnings will count as admin warnings.
After 2 warnings from players, at least 3 seconds apart, the player(s) will receive a ban between 12-24 hours depending on severity which is up to admin interpretation when they deal with the report.
Each warning expires after 6 maps.
Reasoning
A change to 6 maps brings the rule in line with the low end of warnings on the main rape rule. Also it addresses the complaint by Mr. Orange and others that people seem to be carrying on bad language and excessive insults across multiple maps. I do not believe the people doing this need a generous expiration of their warning, being warned twice per map rotation should be sufficient.
Proposed Change #2:
Current Rule
Code:
Inappropriate names:
A link to the player’s stat profile will suffice.
When seen, the player will be asked to change their name by an admin in-game.
Should the name be particularly offensive/derogatory, the player will receive a 12 hour ban unless they let us know they have chosen another, more appropriate, name.
Amendment
Code:
Inappropriate names:
A link to the player’s stat profile will suffice.
When seen, the player will be asked to change their name by an admin in-game.
Should the name be particularly offensive/derogatory, the player will receive a 24 hour ban unless they let us know they have chosen another, more appropriate, name.
Reasoning
Again, 24 hours brings this rule in line with a standard punishment. I do not see any reason for excessive lenience here.
Proposed Change #3
Current Rule
Code:
Teamkilling/destroying friendly vehicles:
Video evidence preferred, but not required, and a link to the map’s stat page required.
Player warnings will count as admin warnings.
Each player/vehicle killed will result in a 1 hour ban after the 2, required, warnings on top of the base 24 hour ban.
If no warning is given, they get 2 hours per teamkill/friendly vehicle destruction, unless they've been banned in the last 14 days, in which case the above applies.
Amendment
Code:
Teamkilling/destroying friendly vehicles:
Video evidence preferred, but not required, and a link to the map’s stat page required.
Player warnings will count as admin warnings.
Player will receive a minimum 24 hour ban plus 12 additional hours for every player killed and 6 for every vehicle destroyed (unless they've been banned in the last 30 days, in which case the above applies),
Reasoning
I think this rule will create a strong deterrent because if someone decides to go on a rampage they could face serious time for teamkilling. Vehicle destruction being a less serious offence is weighted as half that of a teamkill.
Proposed Change #4
Current Rule
Code:
Disruptive play:
Video evidence preferred, but not required, and the map stat page required.
Player warnings will count as admin warnings.
Giving away player positions: If it’s not the end of game/the person being compromised is actively playing then the player will receive a 6 hour ban should they continue after 2 warnings. These warnings expire together after 3 maps.
If no warning is given, they get 2 hours per position given away, unless they've been banned in the last 14 days, in which case the above applies.
Blocking vehicle spawn/repair/rearm points:
After being asked to move at least 2 times with at least 3 second gaps, the player will receive a 12 hour ban. These warnings expire together after 2 maps.
If no warning is given, they get 2 hours per blocked spawn/rearm/repair point, unless they've been banned in the last 14 days, in which case the above applies.
Giving away vehicles:
After being asked to not do it, 2 times with at least 3 second gaps , the player will receive a 12 hour ban per vehicle if they do it again.
If no warning is given, they get 2 hours per vehicle given away, unless they've been banned in the last 14 days, in which case the above applies.
These warnings expire together after 3 maps.
Excessive Team-Switching:
A link to the map's stats page is required.
Player warnings will count as admin warnings. In this offence, at least two warnings must be given between occurrences. If they are warned accordingly, they will receive a 6-hour ban from the server. If no warning is given, they will receive a 2-hour ban for each instance of team switching after the third time.
Warnings expire after 3 maps.
Amendment
Code:
Disruptive play:
Video evidence preferred, but not required, and the map stat page required.
Player warnings will count as admin warnings.
Giving away player positions: If it’s not the end of game/the person being compromised is actively playing then the player will receive a 24 hour ban should they continue after 2 warnings. These warnings expire together after 6 maps.
If no warning is given, they get 12 hours per position given away, unless they've been banned in the last 30 days, in which case the above applies.
Blocking vehicle spawn/repair/rearm points:
After being asked to move at least 2 times with at least 3 second gaps, the player will receive a 24 hour ban. These warnings expire together after 6 maps.
If no warning is given, they get 12 hours per blocked spawn/rearm/repair point, unless they've been banned in the last 30 days, in which case the above applies.
Giving away vehicles:
After being asked to not do it, 2 times with at least 3 second gaps , the player will receive a 24 hour ban per vehicle if they do it again.
If no warning is given, they get 12 hours per vehicle given away, unless they've been banned in the last 30 days, in which case the above applies.
These warnings expire together after 6 maps.
Excessive Team-Switching:
A link to the map's stats page is required.
Player warnings will count as admin warnings. In this offence, at least two warnings must be given between occurrences. If they are warned accordingly, they will receive a base 24 hour ban plus 12 hours for each instance of team switching after the third time.
Warnings expire after 6 maps.
Team switching to discover enemy positions or blow up NVA Tunnel:
Video evidence is required.
Player warnings will count as admin warnings. If after being asked to not do it, 2 times with at least 3 second gaps the player will receive a 24 hour ban if they do it again. Thereafter the player will receive an additional 24 hours for every person killed or tunnel destroyed.
Reasoning
Generally speaking - as before penalties increase and expiration time increases. I increased the penalty for blocking spawns for the sake of consistency even though I do not think it warrants it.
Teamswitching - This has in particular become a more prominent problem on the server as numbers have dwindled because it becomes that much more disruptive when teams become uneven. The point needs to be made that this it is not tolerated. It's also an issue I've heard discussed among many seasoned players.
Teamswitching to spy on the other team - This rule would have to be added to the main list to go along with the amendment here but I think it is worth it. Certainly it's not something I have personally witnessed but I take Pinky at his word that it occurred. It's not just bad sportsmanship to do this it's downright wrong and should be punished.
Proposed Change #5
Current Rule
Code:
Spamming:
A link to the map’s stat page is required.
Player warnings will count as admin warnings.
Player will receive 6 hour bans for each block of text they continue to spam after the 2 warnings, in addition to a 12 hour ban for the rule breaking.
These warnings expire together after 3 maps.
Amendment
Code:
Spamming:
A link to the map’s stat page is required.
Player warnings will count as admin warnings.
Player will receive 6 hour bans for each block of text they continue to spam after the 2 warnings, in addition to a 12 hour ban for the rule breaking.
These warnings expire together after 6 maps.
Reasoning
Again consistency, change to 6 map expiration.
Proposed Change #6
Current Rule
Code:
Repeat offenders:
Warns and kicks must still be issued prior to all bans.
Bans do not need to be issued at the time of the incident, but can be applied after review.
Should a player break the rule, and be punished (kicks, bans), twice or more within a 1 week period they will receive a 24 hour ban.
If a player has received a ban or kick in the 14 days prior to the latest incident, no warning is required.
If, after their 24 hour ban, they break the rule again within 1 week, they will receive a 2 day ban with a 1 week cool off.
Should they still continue to break the rule within the cool off period of their last ban, their next ban will be longer based on the following:
3 days (1 week cool off)
1 week (2 weeks cool off)
2 weeks (2 week cool off)
3 weeks (3 week cool off)
1 month (1 month cool off)
2 months (1 month cool off)
3 months (1 month cool off)
6 months (1 month cool off)
9 months (1 month cool off)
1 year (1 month cool off)
Permanent
If they do not break the rule within the cooldown period, their next ban will be for the period directly above unless they do not break the rule for the cooldown time again at which point it will decrease again. It will decrease like this until they reach the 24 hour ban and are back on par with other, rule abiding, players.
Gameplay and chat rules don't count separately here. If a player was banned for 24 hours for main raping, then does enough insulting when they return, that will be a 2 day ban for insulting. However, bans are not on cooldown while the player is banned. This way, if they receive a 3 day ban, return and break another rule they get the next level ban, which is 1 week.
Code:
Repeat offenders:
Warns and kicks must still be issued prior to all bans.
Bans do not need to be issued at the time of the incident, but can be applied after review.
Should a player break the rule, and be punished (kicks, bans), twice or more within a 1 week period they will receive a 24 hour ban.
If a player has received a ban or kick in the 30 days prior to the latest incident, no warning is required.
If, after their 24 hour ban, they break the rule again within 1 week, they will receive a 3 day ban with a 1 week cool off.[
Should they still continue to break the rule within the cool off period of their last ban, their next ban will be longer based on the following:
1 week (2 weeks cool off)
2 weeks (2 week cool off)
3 weeks (3 week cool off)
1 month (1 month cool off)
2 months (1 month cool off)
3 months (1 month cool off)
6 months (1 month cool off)
9 months (1 month cool off)
1 year (1 month cool off)
Permanent
If they do not break the rule within the cooldown period, their next ban will be for the period directly above unless they do not break the rule for the cooldown time again at which point it will decrease again. It will decrease like this until they reach the 24 hour ban and are back on par with other, rule abiding, players.
Gameplay and chat rules don't count separately here. If a player was banned for 24 hours for main raping, then does enough insulting when they return, that will be a 2 day ban for insulting. However, bans are not on cooldown while the player is banned. This way, if they receive a 3 day ban, return and break another rule they get the next level ban, which is 1 week.
Reasoning
By increasing the length of time needed to ban without warning for 14 to 30 days it's insured that no one can slip through the cracks here - if you break the rule twice within a week and get banned you're on notice for the next month before consequences kick in. For when they do I've eliminated the 2 day ban, it goes straight from 24 hours to 3 days to 1 week. This ensures again that the player faces immediate consequences to escalating their poor behaviour. If this does not deter them they go straight to a 1 week ban where the long cool off periods start to kick in.
Altogether this ensures that no one slips through the cracks.
In addition I propose these amendments to the Courses Of Action located at http://forum.helloclan.eu/viewtopic.php?f=31&t=7274.
Proposed Change #7
Current Rule
Code:
Ban evasion
Players that decide to evade their ban will find their new key permanently banned. Should they play for an extended period of time under another key, such as an hour or more, then that time will be added onto their existing ban.
Amendment
Code:
Ban evasion
Players that decide to evade their ban will find their new key permanently banned. In addition, they will have another 1 week added to their existing ban time. If the player evades their ban a second time this will increase to 1 month. If a player evades 3 times they will be permanently banned and can only appeal this ban in the forums. If the player evades any subsequent bans given to them they will be permanently banned again with no chance of appeal
Reasoning
For this one I just can't believe ban evasion is treated so lightly. I saw Lesuk get banned the other day and within 2 hours he was back playing on the server again but because it was less than an hour he won't face additional ban time - but even if was it would be nothing at all. If someone can't obey the rules that's one thing, but if they can't obey the punishment handed down as a consequence of breaking the rules they should be treated accordingly. Ban evasion isn't trivial, it should be the most serious offence.