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Maps

T

TonyB

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I know that you play all the maps, thus the name, but, perhaps you could consider tweaking the ticket count. Fall of Saigon is a big map and when there are fewer than 20 players playing, it takes so long.

Is it possible for you to adjust the ticket count on some of the maps?

Has anyone attempted to track traffic on the server, depending on what maps are being played? Players coming and going on certain maps?

Thanks.
 

SucceededKiller

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The problem with adjusting ticket count is that it doesn't take into account the amount of people playing. Whilst lowering it might be fine when there are just a few people when more people join it'll be over much faster. A compromise might be adjusting the rate of decay when a team has enough flags? If there are enough players that flags are captured then the decay wont matter much but if there are few players it will end faster as flags are not held.

I think we should see how the new map order pans out first though as fall of Saigon is lower down the list now so there will likely be more people to play it.
 
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TonyB

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SK do you have a list of the maps posted where I can print them off? I'm too lazy to try to write them down as they rotate through. Thanks.
 

SucceededKiller

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The new order is as follows:

Code:
operation_hastings (Idle map)
Hue
operation_flaming_dart
Ho_Chi_minh_trail
operation_cedar_falls
quang_tri_alt
operation_game_warden
landing_zone_albany
operation_irving
Quang_tri
Lang_vei
ho_chi_minh_trail_alt
defence_of_con_thien
Hue_alt
la_drang
Fall of Saigon
khe_sahn
saigon68
 
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