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Announcement: BF1942 Frontline

uJay498

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*****ANNOUNCEMENT*****


Frontline_Roadmap.png


BF1942 Frontline — New Standalone Realism Project​

I’ve started working on a new Battlefield 1942 project called BF1942 Frontline.

Frontline began as an idea while developing BF1942 AI 2.0, but the concept became different enough that I decided to develop it separately as its own standalone experimental mod.

The basic idea is simple:

What if a Battlefield 1942 battle actually felt like two armies meeting in the field?

Instead of bots spawning, sprinting toward flags, capturing them, and immediately racing toward the next objective, Frontline is being designed around a much slower battlefield:

Deploy → Advance → Make Contact → Establish the Front → Fight for Ground → Reinforce → Survive

At the beginning of a battle, there is no predefined front line. Infantry from both armies will deploy across a broad portion of the battlefield and advance primarily on foot. When the two forces begin encountering one another, those contacts will determine where the battlefront actually forms. Pasted markdown

The initial version will be infantry-only. Vehicles may be explored later, but right now the goal is to prove the core infantry battlefield experience without tanks, aircraft and other vehicles interfering with the experiment.

Bots won't simply be made permanently slow, either. The goal is for ordinary strategic movement to happen primarily at a walking pace, while allowing BF1942's native AI to run, react, seek cover and fight normally once combat begins. Pasted markdown

Another major difference will be attrition.

For the prototype, every soldier will have an initial life plus a maximum of three respawns. Once those lives are exhausted, that soldier is gone for the rest of the battle. Armies will therefore physically shrink as casualties mount, eventually creating gaps in the line that the opposing force can exploit. Victory ultimately comes from destroying the opposing army rather than simply bleeding ordinary Battlefield tickets. Pasted markdown

Development is being deliberately broken into small milestones:

v.1 — Standalone/Infantry Foundation
v.2 — Walking & Movement
v.3 — Broad Army Deployment
v.4 — Contact Detection & Front Formation
v.5 — Front-Line Combat
v.6 — Lives, Attrition & Victory
v.7 — Map Support & Optimization
v.8 — Polish, Tools & Release


The immediate goal isn't to build an enormous simulation before anyone can play it. It's to get a small Frontline prototype running as soon as reasonably possible, watch two armies actually deploy and meet each other, and find out whether the concept is as fun in BF1942 as it sounds on paper. That prototype-first philosophy is intentional. Pasted markdown

Frontline will remain separate from BF1942 AI 2.0 during development. Some discoveries from AI 2.0—particularly our work intercepting strategic AI movement while retaining BF1942's native pathfinding—may eventually help Frontline, but we're keeping the projects cleanly isolated for now. Pasted markdown

This is still very early development, so everything beyond the core concept is subject to testing and change.

But development has begun.

Two armies. No predefined front. No endless supply of soldiers.

Deploy. Advance. Make contact. Hold the line.

BF1942 Frontline


More to come.
 
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