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- Sep 5, 2021
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- Real Name
- Denal
Our event yesterday with my mod "One Point Three" went fairly well, but not without some minor problems here and there. Based on feedback from players during and after the game, I've made the following changes, which will be featured in the next update. This update will probably be released sometime in spring of 2025, as there's a chance we'll do another event with One Point Three around that time. I'd appreciate it if people who played in the event could read through this list of changes and make suggestions, especially if you think there's anything I missed.
The changes made are:
Infantry Weapons:
The changes made are:
Infantry Weapons:
- OZM-4 (Bouncing Betty) mines are no longer thrown in multiplayer mode, only placed as in the original game. Credit: DiscoMagpie
- Decreased Claymore velocity from 5 to 1, as in original game.
- Decreased Kar98k Schiessbecher (rifle grenade) velocity from 75 to 50, and decreased grenade blast radius from 15 meters to 10 meters. Credit: DiscoMagpie
- Punji sticks are once again placed, not thrown. Credit: DiscoMagpie
- Decreased SA-7 aircraft tracking power from 125 to 100 (original game power is 90). Credit: DiscoMagpie and Paranoid
- Decreased SA-7 missile blast radius. Credit: Paranoid
- Decreased SA-7 missile damage. Credit: Paranoid
- Decreased SA-7 missile flight time from 17 seconds to 4.5 (original game flight time is 2.5) to reduce instances of friendly fire. Credit: DiscoMagpie
- Increased Mi-8 rocket damage.
- Fixed NVA/VC tunnel spawn not taking damage from explosions. Credit: Paranoid
- Changed BM-21/Katyusha rocket flying sound. Credit: DiscoMagpie and Paranoid
- M113, M3A1 halftrack, and LVT-4 now supply health to both teams, but ammunition only to US/ARVN players. Credit: DiscoMagpie
- BTR-60, Ural-375D (BM-21 Cargo), and Ho-Ha now supply health to both teams, but ammunition only to NVA/VC/Japanese players. Credit: DiscoMagpie
- Restored the horn to all jeeps and trucks, the Vespa, and the BRDM. Credit: DiscoMagpie and LTShaun
- Bots now fire the M45 Quadmount (Quad 0.50 MG) guns correctly.
- Corrected a bug that was causing the ZSU to do 500% more damage than it was intended to, and then decreased damage by 25% more. Bug was causing it to do 600 points of damage to aircraft, but it was intended to do only 80 points, and now does 60 points per hit. Now it takes 3-5 hits to destroy aircraft instead of 1. Credit: Paranoid
- Added an inaccuracy factor to the ZSU gun to make getting hits harder. Credit: Paranoid
- Added slight arc to ZSU projectile. Credit: Paranoid
- ZSU gun now overheats when fired for long periods of time. Credit: Paranoid
- Changed ZSU projectile explosion effect to be more consistent in appearance.
- Changed Bofors projectile explosion effect to be more consistent in appearance.
- Increased the aiming speed of the Sheridan's machine gun. Credit: Paranoid
- Hopefully solved a glitch with the PT-76 tread sound effect. Can't test this outside of a server environment, but I hope I got it fixed. Credit: Several players for noticing, and HeiligWahrheit for sending me a video that helped me to determine what the mysterious sound bug was, since I never heard it.
- Operation Flaming Dart: Replaced the 2 PBRs with 3 LVT-4 amphibious landing craft.
- Fall of Lang Vei: Added more machine gun and mortar emplacements.
- Saigon-1968: Corrected US flags to ARVN flags. Huey Gunship now spawns on top of the Presidential Palace in multiplayer. Credit: DiscoMagpie
- Added the Ka-25 to Across the DMZ, Siege of Khe Sanh, Operation Flaming Dart, and Operation Hastings.
- Added more mobile spawns (tunnel, crate) to various maps, and changed the location and spawn times of some existing mobile spawns.
- Reviewed capture circle sizes for flags in all maps and reduced the radius of several to more appropriate distances on multiplayer, especially Ho Chi Minh Trail and Quang Tri-1972. Credit: Several players, especially Bartman.