Hey there, MacGyver here! Well, after some conversations about a incredible game (Project Reality) in our Discord Server, @IceSkater told me to bring this topic to our forum. Well, here we are:
Project Reality was initially a mod created for BF2, with a more realistic gameplay. Today, it's not a mod anymore, it became a independent game, with 15 years of updates and a huge and active base player from a bunch of different countries, and it's still growing!
Some people in Discord reported interest in PR, so the idea from bring PR to Hello Clan was born. I personally don't know very much about PR, I mean, I started to play this year, but I have (I think) enough knowledge to help developing a PR community here. For those who are interested and for those who don't know about Project Reality, here are some basic informations:
Introduction (click for more information)
"The primary core ethos of Project Reality is teamwork. Coordination within your squad, between squads and throughout your team is paramount. The role of squad leader and the commander is essential to success in PR and the direction of the game is dictated by those in leadership positions and carried out by the players. PR contains a multitude of gameplay mechanics which differentiate roles within a squad and the team. It also gives squad leaders and team commanders the ability to deploy emplacement assets such as foxholes, machine gun nests and mortar pits to fortify the defence of spawn locations known as FOBs. In addition, the role of players within a squad has been greatly diversified, and is reflected in an expanded selection of standard and limited specialty kits for various infantry load outs alongside unique kits for operating mechanized and aviation vehicles."
"Another core fundamental aspect of PR is how players communicate. Communication in PR is an essential element of gameplay and we recommend that all players are microphone ready when they begin playing online. To ensure enhanced communication, an integrated version of PR Mumble voice communication software gives players abilities not available with built in BF2 voice-over-IP, such as the ability to talk to other players within the local vicinity, regardless of which squad they are in, as well as transmit to squad members over the squad radio no matter where they are on the battlefield. No additional installation is required, which means every player on the battlefield will have the same communications setup and can communicate effortlessly."
Gamemodes (click for more information)
"Project Reality features 6 different game modes with different objectives. The common goal of all game modes is to reduce the enemy team's reinforcement points (also referred to as tickets) to zero. In most game modes this is achieved by wounding and killing enemies, destroying their vehicles and by capturing their control points. Colored map markers indicate your current objectives in each game mode."
The Basics (click for more information)
The official website explains everything about what you can do. I almost can say that "The Basics" is the most important topic... Almost...
Weapons and Equipment (click for more information)
This topic is also very-well-explained in the PR website.
Kits (click for more information)
Operating Vehicles (click for more information)
OBS: The game is free, made by players, for players. The download and installation process can be found here: https://www.realitymod.com/manual/en/set-up.html
Our Community
So, if this proposal succeed, we'll be able to start making training sessions and playing in great battles with the whole community. About the training, we'll organize a day to pratice and learn all the basic stuff and then work with it in multiplayer rounds. Because we have few people engaged, it'll be better if we begin as a Support Crew, a squad organized to give support to our team, working with Defense Assets, such as Mortars, Logistic, Trans and FOB Constructors. If we manage to reach a considerable number of players in our PR community, we can go to another areas of the support and even join infantry.
Project Reality was initially a mod created for BF2, with a more realistic gameplay. Today, it's not a mod anymore, it became a independent game, with 15 years of updates and a huge and active base player from a bunch of different countries, and it's still growing!
Some people in Discord reported interest in PR, so the idea from bring PR to Hello Clan was born. I personally don't know very much about PR, I mean, I started to play this year, but I have (I think) enough knowledge to help developing a PR community here. For those who are interested and for those who don't know about Project Reality, here are some basic informations:
Introduction (click for more information)
"The primary core ethos of Project Reality is teamwork. Coordination within your squad, between squads and throughout your team is paramount. The role of squad leader and the commander is essential to success in PR and the direction of the game is dictated by those in leadership positions and carried out by the players. PR contains a multitude of gameplay mechanics which differentiate roles within a squad and the team. It also gives squad leaders and team commanders the ability to deploy emplacement assets such as foxholes, machine gun nests and mortar pits to fortify the defence of spawn locations known as FOBs. In addition, the role of players within a squad has been greatly diversified, and is reflected in an expanded selection of standard and limited specialty kits for various infantry load outs alongside unique kits for operating mechanized and aviation vehicles."
"Another core fundamental aspect of PR is how players communicate. Communication in PR is an essential element of gameplay and we recommend that all players are microphone ready when they begin playing online. To ensure enhanced communication, an integrated version of PR Mumble voice communication software gives players abilities not available with built in BF2 voice-over-IP, such as the ability to talk to other players within the local vicinity, regardless of which squad they are in, as well as transmit to squad members over the squad radio no matter where they are on the battlefield. No additional installation is required, which means every player on the battlefield will have the same communications setup and can communicate effortlessly."
Gamemodes (click for more information)
"Project Reality features 6 different game modes with different objectives. The common goal of all game modes is to reduce the enemy team's reinforcement points (also referred to as tickets) to zero. In most game modes this is achieved by wounding and killing enemies, destroying their vehicles and by capturing their control points. Colored map markers indicate your current objectives in each game mode."
The Basics (click for more information)
The official website explains everything about what you can do. I almost can say that "The Basics" is the most important topic... Almost...
Weapons and Equipment (click for more information)
This topic is also very-well-explained in the PR website.
Kits (click for more information)
Operating Vehicles (click for more information)
OBS: The game is free, made by players, for players. The download and installation process can be found here: https://www.realitymod.com/manual/en/set-up.html
Our Community
So, if this proposal succeed, we'll be able to start making training sessions and playing in great battles with the whole community. About the training, we'll organize a day to pratice and learn all the basic stuff and then work with it in multiplayer rounds. Because we have few people engaged, it'll be better if we begin as a Support Crew, a squad organized to give support to our team, working with Defense Assets, such as Mortars, Logistic, Trans and FOB Constructors. If we manage to reach a considerable number of players in our PR community, we can go to another areas of the support and even join infantry.