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Questions about 1.0 Vs 1.21

HueyBob

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First of all: Merry Xmas & Happy New Year! from °°]-[Ùɥߤ߰° to everyone 🎄 (found my old name on a old flashdrive lol)
And apologies to anyone trying to talk to me in-game, I can't read half of anything typed, I use a small HDMI TV as a monitor, with only one resolution available the text is squished with many vertical lines missing.

On the in-game server messages/rules it mentions Glitching, what is this referring to? I only know 1.0 glitches and assumed they'd been fixed by 1.2 or 1.21
Such as: Pushing vehicles into sealed buildings. Sinking vehicles and respawn crates through the floor or building using helicopters. Hiding the respawn tunnel inside objects by moving while "digging the tunnel" and the only hacks (besides oldskool ghosting tactics) I was aware of were a radar hack showing both teams and a nametag one that acted like a wallhack. There were rumours of a zero recoil hack but I never saw direct evidence for one, I think maybe players were confusing it with the M60's Magic first-bullet accuracy, which was patched out in the 1.1 or 1.2 patch.

*edit* One reason I ask this is because (mainly at weekends) I've seen some very Sus behaviour with some players showing almost psychic abilities, like starting to fire on a position before visually clearing the corner or firing on targets outside of usual game draw distance. Usually this means tag/radar hack or ghosting with a second player account/PC afk on opposite team or on 3rd party Comms with a spectating player, but can sometimes just be luck or lag. A simple oldskool test I still use, is to sneak out to a really remote area of the map and see who comes to find me, if that behaviour is repeated 3 or 4 times.... it's a fairly solid indicator something squirrelly is happening.
I'm not going to name names or throw shade, I ain't got the time for that stuff, I'm 50 years old and give exactly as many F's as a HoneyBadger lol
But I am curious what cheats are capable of nowadays.

*2nd edit* (if it is ok to ask) What is the issues with Radicals? in 1.0 he was a good friend/clanmate and one of the most skilled players (with plenty of video evidence to show "skillz not hax") what gives?
 
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Here's a link to the Battlefield Wiki page on all the patches for BfVietnam, and the changes made in each.


Note that some of them are a bit vague, like the V1.2 to V1.21 patch, which only mentions an "undisclosed exploit". As far as I know, and I've specifically gone looking for this information, the exact details behind some of the patch notes were never publicly released and by now will have been lost to time, but it's entirely possible that those patches involved fixing some of the things you mentioned,
 

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First of all: Merry Xmas & Happy New Year! from °°]-[Ùɥߤ߰° to everyone 🎄 (found my old name on a old flashdrive lol)
And apologies to anyone trying to talk to me in-game, I can't read half of anything typed, I use a small HDMI TV as a monitor, with only one resolution available the text is squished with many vertical lines missing.

On the in-game server messages/rules it mentions Glitching, what is this referring to? I only know 1.0 glitches and assumed they'd been fixed by 1.2 or 1.21
Such as: Pushing vehicles into sealed buildings. Sinking vehicles and respawn crates through the floor or building using helicopters. Hiding the respawn tunnel inside objects by moving while "digging the tunnel" and the only hacks (besides oldskool ghosting tactics) I was aware of were a radar hack showing both teams and a nametag one that acted like a wallhack. There were rumours of a zero recoil hack but I never saw direct evidence for one, I think maybe players were confusing it with the M60's Magic first-bullet accuracy, which was patched out in the 1.1 or 1.2 patch.

*edit* One reason I ask this is because (mainly at weekends) I've seen some very Sus behaviour with some players showing almost psychic abilities, like starting to fire on a position before visually clearing the corner or firing on targets outside of usual game draw distance. Usually this means tag/radar hack or ghosting with a second player account/PC afk on opposite team or on 3rd party Comms with a spectating player, but can sometimes just be luck or lag. A simple oldskool test I still use, is to sneak out to a really remote area of the map and see who comes to find me, if that behaviour is repeated 3 or 4 times.... it's a fairly solid indicator something squirrelly is happening.
I'm not going to name names or throw shade, I ain't got the time for that stuff, I'm 50 years old and give exactly as many F's as a HoneyBadger lol
But I am curious what cheats are capable of nowadays.

*2nd edit* (if it is ok to ask) What is the issues with Radicals? in 1.0 he was a good friend/clanmate and one of the most skilled players (with plenty of video evidence to show "skillz not hax") what gives?
Hi,

We simply mean glitching/map hacks are prohibited on our server.

From what I am aware, hue has a glitch to see and shoot through a wall while hiding behind it and saigon has a glitch where you can swim under tunnels and shoot through walls/cap flags undetected. I will be adding some SSM's to these maps that will instakill anyone who tries to use these glitches/hacks.

If you are able to send us video evidence of suspected cheaters that's the only way anything can be done about it.

Rad was re-banned for a few reasons, mainly breaking our rules and utilizing one or more of the glitches/hacks mentioned above. Video evidence was provided.

Regards, Shaun.
 

HueyBob

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Thanks for the replies.
Aye, I tested single player and all the old glitches worked, except for the Tunnel running. Though I doubt DICE would need to keep that a secret, calling it an "undisclosed exploit"? seems like a solid bug-squash to me, to not reveal it makes it sound as if, whatever it is (or was) is still exploitable?
The only other theory I used to have was the Lowering of the Map ceiling height for all aircraft because players used to fly the NVA respawn Hind so high from draw distance and SA7/RPG range, it couldn't be spotted without friendly aircraft (near same altitude). when it was near middle of most maps, you could parachute to any flag. Again though, that isn't something worth keeping from the patch notes... I love a good mystery 🧐 (huh! I couldn't find any Suspicious or Thinky/Beard-scratchy Emoticons lol)

*edit* (sorry bout edits hehe). Sorry about Rads, he was always honourable around me. However, there was a guy in our old clan who made every member learn all the exploits, to spot it while admin'ing, he'd say, then use all the tricks against us when playing on opposite team!. If Rads isn't banned from forum, he'll know who I mean.
 
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Phallic

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Merry Christmas, mate.

I recently discovered that your now long defunct server can still be found using the Wayback machine. Let nostalgia hit you.


In addition to what everyone else has said, the glitch in Saigon that enables you to enter buildings with helicopters still works but God willing they'll also be taken care of once LtShaun applies these SSM patches.
Though I guess it is fortunate hardly anyone seems to remember how to pull them off anyway.
 

HueyBob

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mmm nostalgia! hehe my old hints n tips on GTracker forum are mostly redundant now, though I'd still recommend any fellow Helo lovers to try my control setup for flying ...even if the Huey's are not as responsive as they used to be ;p (I'm still getting used to them, Slick is closer to old style).
Strangely, the thing I miss the most from 1.0 is the ability to Nade-jump. That extra mobility for infantry really suited my sneaky-beaky playstyle, also reminds me of the days when Rocket-jumping was discovered in the original Quake, a happy-accident bug that enhanced the fun (providing all players were told how to do it, so it wasn't exploitable).
Just for the record: I will never use any exploits or turn to the darkside, except the occasional short adventure though deadzones (for siege-breaking purposes), annnd I may be guilty sometimes of the odd Grand-Theft-Huey if I've been mistakenly assigned to NVA, the only way to stop this compulsion is to add Huey's to Red team. More Huey's makes everything better, please consider this when doing SSM's Shaun ;)
Like my name: the Huey always comes first, the Bob is secondary, I'm just there to be her dance partner.
 
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Thanks for the replies.
Aye, I tested single player and all the old glitches worked, except for the Tunnel running. Though I doubt DICE would need to keep that a secret, calling it an "undisclosed exploit"? seems like a solid bug-squash to me, to not reveal it makes it sound as if, whatever it is (or was) is still exploitable?
The only other theory I used to have was the Lowering of the Map ceiling height for all aircraft because players used to fly the NVA respawn Hind so high from draw distance and SA7/RPG range, it couldn't be spotted without friendly aircraft (near same altitude). when it was near middle of most maps, you could parachute to any flag. Again though, that isn't something worth keeping from the patch notes... I love a good mystery 🧐 (huh! I couldn't find any Suspicious or Thinky/Beard-scratchy Emoticons lol)

*edit* (sorry bout edits hehe). Sorry about Rads, he was always honourable around me. However, there was a guy in our old clan who made every member learn all the exploits, to spot it while admin'ing, he'd say, then use all the tricks against us when playing on opposite team!. If Rads isn't banned from forum, he'll know who I mean.
It's possible that the "undisclosed exploit" was something so stupid that it would have been an embarrassment for them to admit they didn't get it right the first time. I've seen that before. The other possibility, and perhaps more likely, is they didn't want it publicly known so it couldn't be used by people who for one reason or another didn't upgrade and continued playing on older versions.
 

Phallic

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I never even knew rocketjumping had been a thing in BFV. I actually adore Quake and classic arena shooters in general and without things such as rocketjumping, getting the item timings nailed down and knowing the ins and outs of every map you're pretty much lost in these games. Modern FPS including COD-infused BF starting with Bad Company 2 just don't compare in my opinion.

I mostly grew up on 1.2 and funnily enough it would usually be Rad who'd invite me along to play some 1.0, usually on your server and as we were mostly playing the helis I never really got around to using the M79 there. Must have been sick fun to jump around using the M79. And yeah, nothing beats the Huey in this game, whatever version one may be playing.
 
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I once landed a Jeep with the Huey on the tower in Khe Sahn's US main. The Jeep fell through the roof to the watchtower level below and got stuck there. I was recording the whole thing and put it on YouTube. @IceSkater noticed it and asked me what was that with a screenshot? OR I i posted the screenshot myself. I don't remember exactly. I explained the same as above. It's a minor glitch and I couldn't repeat it. It takes a long time and accuracy to land a Jeep perfectly on that small roof. It was a useless glitch discovery. I've also seen the Jeep enter some building, I don't remember which map. It was funny and again useless.
 

HueyBob

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I never even knew rocketjumping had been a thing in BFV. I actually adore Quake and classic arena shooters in general and without things such as rocketjumping, getting the item timings nailed down and knowing the ins and outs of every map you're pretty much lost in these games. Modern FPS including COD-infused BF starting with Bad Company 2 just don't compare in my opinion.

I mostly grew up on 1.2 and funnily enough it would usually be Rad who'd invite me along to play some 1.0, usually on your server and as we were mostly playing the helis I never really got around to using the M79 there. Must have been sick fun to jump around using the M79. And yeah, nothing beats the Huey in this game, whatever version one may be playing.
Actual rocketjumps didn't seem to work in BFV, we used normal hand grenades (right-clicked to drop nade at feet). TBH I can't remember ever trying the M79.
Also not sure if friendly explosive-splash damage can be modded back to 1.0 settings, it might be baked-in :(
 

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Hand grenades are pretty cool, too, and in that respect it's not too dissimilar to what exists in Half-Life. I take it you mean that the grenade impact would simultaneously give you enough of a push and yet wouldn't cause enough damage to kill yourself? Intuitivively I'd say it does sound like something that should be feasible but I am no expert.
 
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Also not sure if friendly explosive-splash damage can be modded back to 1.0 settings, it might be baked-in :(
That's definitely something permanent, as it's not a setting in the modder-accessible code. It's got to be something in the .exe, which means the only way to change it would be to get access to the original source code, and EA will never release that.
 

HueyBob

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Hand grenades are pretty cool, too, and in that respect it's not too dissimilar to what exists in Half-Life. I take it you mean that the grenade impact would simultaneously give you enough of a push and yet wouldn't cause enough damage to kill yourself? Intuitivively I'd say it does sound like something that should be feasible but I am no expert.
That's right. I think Rocket-Jumping (and later rocket-riding) was discovered in og Quake (maybe Painkeep mod) first time I ever saw it applied to grenades was in Halflife TFC but only with Concussion nades. BFV actually did it better, jumps were higher, longer, did less damage, plus you could use any slope (eg stairs, hills etc) to launch yourself in a curved arc, super handy for breaking last flag/siege situations. Surrounded and getting spawnraped? No problem just superhero leap over the enemy, or parkour over rooftops to next flag hehe. Good times.
*edit* Forgot to mention the Huge benefit of BFV having a Parachute (on most maps) to assist landings lol
 
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HueyBob

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Really wish I'd tried the M79 back in the day. Although, so many players were using nadejumps back then (server rules permitting), there's got to be a few grizzly old bfv veterans still around who tried it?
TBH the M79 was rarely used in 1.0 because the other Kit option was the ridiculous M60/LAW combo which was considered the Uber-Noob choice of kit, myself and many other players avoided that kit altogether, at least because of the abuse you'd receive from others.
 
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HueyBob

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I've just noticed HELLO does DC mod!!!
That's where I learnt to fly Heli's and how I got the name hueybob. The clan leader Frosty was super into Apaches and wanted the clan to be all skilled pilots and we did tons of training, however in actual multiplayer games there were never enough helo's for the clan to function like we trained. I was a terrible gunner and there were always two or more better pilots than me, so I usually ended up flying the Bus/transport Heli's so often I changed my name to BlackhawkBob in a mild protest to my clan for never letting me ride the "Cool" heli's. Some of the clan followed me into BFV and (with a slight twist) the name was kept.
Now I need to find my old bf 1942 discs :)
 

HueyBob

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Sidenote: a lot of the old clan hated bfv solely because the Heli's "felt" like they had Autopilot and could be flown by any idiot....
...HueyBob reporting for Duty Sir! I did Three consecutive Tours flying like an idiot, even earned the Squirrel-Scarer Badge of Honour for Nap-of-the-Earth Infil Missions, using Cutting-Hedge techniques ;)
 

HueyBob

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Installed and gave it a quick look, wow! I was wearing Rose-tinted Aviators, my memories of DC looked a lot more polished in-my-head lol
The memories had probably merged with one of the many BF2 mods I played later 🤨
...and apparently my hard earned skillsets in helicopters are not like "riding-a-bike" ...who knew? lol
 
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