As far as realism goes, there's a difference between what's avoidably unrealistic and what isn't. It isn't possible for us to stop an American soldier from operating a Russian vehicle. The game engine won't permit it, unless you "lock" every vehicle the way the Mi-8 Cargo and Tango ATC are, so...
I know I currently don't play very often, so maybe my vote shouldn't count for much, but I think it should stay on. It gives a bit more realism and makes players think a little more instead of just shooting or tossing mines in any random direction.
I saw that you were the last person to reply on this thread and was genuinely concerned you were posting the picture of that massive spider from before as your "pet".
Good. I was more worried because sometimes I can walk a too-thin line between coming across as passionate and invested in something I'm talking about and coming across as... words I shouldn't say here to keep Heilig's blood pressure down.
I wasn't sure how to do that. I think I tried doing that before, and it didn't work, so I gave up. And my previous name was Swedish. "Kjell", but pronounced "Shell".
No, the real ignorance is the people who don't talk about the ACTUAL statistics behind firearm usage rates in the United States... such as the fact that the average person in the US is, at an absolute minimum, 97.4 times (times, not percent) more likely to have their life SAVED by a firearm than...
Yes, you're absolutely correct that it can't be an armored vehicle. Checking the damage value for that projectile, a single shotgun pellet deals a reasonable amount of damage to infantry (15 or 22.5 HP, depending on where it hits, and a full-health soldier has 30 HP), but only 0.5 or 1 HP for...
- They completely screwed up the Zippo in multiple ways. The flamethrower is way too weak and too short-ranged, there's no coaxial machine gun (which there should be), and that vehicle wasn't actually called the Zippo. It was just the M132 armored flamethrower. "Zippo" was the nickname for the...
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