This will also be my last activity here on HelloClan for a while, possibly permanently. Thanks to everyone for all the good times.
https://www.moddb.com/mods/operation-remembrance/news/goodbye-for-now1
He did point out that it apparently comes with an auto-ban feature, which lasts for an undetermined amount of time. He said he tested it again after an hour and still couldn't get back in, so it lasts longer than that. Unless that can be disabled, it could cause its own set of issues. If someone...
When you see a Wing Info on a ship or boat, it's usually used for a rudder object, floater object, or a rotational object like a ramp, so it's possible, but it also could have been created for a rudder/floater and then not used.
This is my code for it:
ObjectTemplate.create RotationalBundle...
That's what I was saying, that I highly doubt they removed it in any patches. I don't think it worked in any released version of the game. And if you can't touch the NetworkableInfo, there's no way to make it work on an SSM. Even with a CSM, you have to have that NetworkableInfo there. If you...
None of what you just said has any connection to do with why it might or might not have worked in 1.0. And try adding a NetworkableInfo to your gate rotational object. That's what allows servers and clients to see the same thing when it comes to moving objects. Might work even as an SSM.
It's possible they patched it out, maybe because of the glitches, although it seems unlikely that they would have done that and not put it in the notes. LTShaun, if you still have a copy of 1.0 installed, could you give that a look? It would be your up/down arrows, or nothing.
Please read. This is a very important subject, and it'll only take a few minutes of your time.
https://www.moddb.com/mods/operation-remembrance/news/a-call-to-the-community2
It definitely could have been something in the pre-release promotional stuff, which might have come from original plans. It's easy to see how much the game changed from its first concepts to what we actually got when you look at this picture of what the first version of the Sheridan looked like...
In theory, yes, the Tango ATC is supposed to be able to carry vehicles, but it's not possible in-game. For one thing, the ramp can't actually be raised and lowered in the vanilla game. You can mod it to do that, as I have in Operation Remembrance, but even then, the collision physics...
I'm so glad that we have a strong majority of players who are mature and rational and that because of that, we're able to have nice in-game features. Oh, wait a minute, what's this alternate universe I've fallen into? We don't have any of that. We have a few good players and a bunch of people...
That's definitely something permanent, as it's not a setting in the modder-accessible code. It's got to be something in the .exe, which means the only way to change it would be to get access to the original source code, and EA will never release that.
It's possible that the "undisclosed exploit" was something so stupid that it would have been an embarrassment for them to admit they didn't get it right the first time. I've seen that before. The other possibility, and perhaps more likely, is they didn't want it publicly known so it couldn't be...
Here's a link to the Battlefield Wiki page on all the patches for BfVietnam, and the changes made in each.
https://battlefield.fandom.com/wiki/Battlefield_Vietnam_patches
Note that some of them are a bit vague, like the V1.2 to V1.21 patch, which only mentions an "undisclosed exploit". As far...
As far as I can tell, based on the code there's a small degree of randomization to how the napalm spreads or disperses each time it's used, but from my experience, it also has some bugs in both how it spreads and how/when it inflicts damage. Sometimes it won't spread as much as it should...
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